My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Giant Skeleton
Giant Snowball
Hog Rider Goblin Barrel Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Wizard Goblin Barrel Witch Giant Skeleton
The Log
Hog Rider Goblin Barrel Witch Giant Skeleton
Earthquake
Hog Rider Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Hog Rider Wizard Goblin Barrel Witch Giant Skeleton
Fireball
Hog Rider Wizard Goblin Barrel Witch
Poison
Wizard Witch
Lightning
Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Tornado Fireball Hog Rider Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Tornado Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Tornado The Log
Hog Rider
Fireball The Log Wizard Goblin Barrel Tornado Witch Giant Skeleton
Wizard
Tornado Hog Rider Giant Skeleton
Goblin Barrel
Hog Rider Giant Skeleton
Tornado
Fireball Wizard Hog Rider Witch Giant Skeleton The Log
Witch
Hog Rider Tornado Giant Skeleton
Giant Skeleton
Hog Rider Wizard Goblin Barrel Tornado Witch The Log
The Log
Hog Rider Fireball Tornado Giant Skeleton

Defense Synergies 3 8

Fireball
Tornado The Log
Hog Rider
Wizard
Tornado Giant Skeleton The Log
Goblin Barrel
Tornado
Fireball Wizard Witch Giant Skeleton The Log
Witch
Tornado Giant Skeleton The Log
Giant Skeleton
Wizard Tornado Witch The Log
The Log
Fireball Wizard Tornado Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Witch The Log
Tornado Witch Giant Skeleton
Witch
Fireball Tornado Giant Skeleton The Log
Fireball Tornado The Log
Tornado Fireball Wizard Witch
Fireball Giant Skeleton The Log
Witch Tornado
Tornado Giant Skeleton
Witch Fireball Wizard Tornado Giant Skeleton The Log
Fireball Wizard Tornado Witch
Fireball Wizard Witch Giant Skeleton The Log
Fireball Wizard Tornado Witch The Log
Tornado Fireball The Log
Wizard Fireball Tornado Witch
Fireball Wizard Tornado Witch The Log
Wizard Tornado Witch The Log Fireball Giant Skeleton
Tornado
Wizard Fireball Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Giant Skeleton
Fireball Wizard The Log
Giant Skeleton Witch The Log
Giant Skeleton Fireball Tornado The Log
Giant Skeleton Witch
Fireball Wizard Tornado Witch
Fireball Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Fireball Tornado Witch The Log
Witch
Witch Giant Skeleton
Fireball Tornado Giant Skeleton The Log
Giant Skeleton Fireball Wizard Witch
Wizard Fireball Witch
Witch Fireball Tornado Giant Skeleton The Log
Fireball Wizard Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball Tornado The Log
Fireball Giant Skeleton The Log
Fireball Giant Skeleton The Log
Fireball Wizard The Log
Fireball Wizard Tornado Witch
Wizard Tornado Witch The Log
Fireball The Log Wizard Tornado
Fireball The Log Wizard Tornado
Fireball Tornado
Fireball Wizard Tornado The Log
Fireball Wizard Tornado
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball Tornado
Fireball Wizard The Log
Fireball Wizard Tornado Witch The Log
Fireball Giant Skeleton The Log
Fireball Wizard Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Wizard Witch
Witch
Fireball The Log Wizard Tornado Witch
Fireball Wizard Tornado Witch The Log
Fireball Tornado The Log
Fireball Wizard Tornado Witch
Fireball Wizard Witch
Fireball
Fireball Wizard The Log
Fireball
Giant Skeleton
Fireball Wizard The Log
Fireball Witch
Fireball Wizard Tornado Witch
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball Tornado Giant Skeleton
Fireball Tornado Witch Giant Skeleton The Log
Fireball Tornado Witch
Fireball Tornado Witch Giant Skeleton The Log

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