My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Giant Skeleton Graveyard
Giant Snowball
Bats Guards Graveyard
Zap
Bats Guards Graveyard
Barbarian Barrel
Guards Executioner Giant Skeleton Graveyard
The Log
Mini P.E.K.K.A Guards Giant Skeleton Graveyard
Earthquake
Guards Graveyard
Arrows
Bats Guards Graveyard
Royal Delivery
Bats Mini P.E.K.K.A Guards Executioner Giant Skeleton Graveyard
Fireball
Executioner
Poison
Bats Guards Executioner Graveyard
Lightning
Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Guards Tornado Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Guards Tornado Mini P.E.K.K.A Executioner Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Guards Tornado

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mini P.E.K.K.A Graveyard
Arrows
Graveyard Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Bats Arrows Tornado Giant Skeleton Graveyard
Guards
Graveyard
Tornado
Executioner Mini P.E.K.K.A Giant Skeleton Graveyard
Executioner
Tornado
Giant Skeleton
Bats Arrows Mini P.E.K.K.A Tornado Graveyard
Graveyard
Arrows Bats Mini P.E.K.K.A Guards Tornado Giant Skeleton

Defense Synergies 1 12

Bats
Mini P.E.K.K.A Giant Skeleton
Arrows
Mini P.E.K.K.A Tornado Giant Skeleton
Mini P.E.K.K.A
Bats Arrows Guards Tornado Executioner
Guards
Mini P.E.K.K.A Executioner Giant Skeleton
Tornado
Executioner Arrows Mini P.E.K.K.A Giant Skeleton
Executioner
Tornado Mini P.E.K.K.A Guards Giant Skeleton
Giant Skeleton
Bats Arrows Guards Tornado Executioner
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Mini P.E.K.K.A Bats Executioner
Mini P.E.K.K.A Tornado Bats Executioner Giant Skeleton
Mini P.E.K.K.A Bats Guards
Arrows Mini P.E.K.K.A Tornado Giant Skeleton
Arrows Tornado Bats Guards Executioner
Bats Tornado Arrows Executioner
Arrows Giant Skeleton
Mini P.E.K.K.A Tornado
Guards Tornado Mini P.E.K.K.A Giant Skeleton
Bats Guards Executioner Arrows Tornado Giant Skeleton
Arrows Executioner Bats Tornado
Mini P.E.K.K.A Bats Guards Giant Skeleton
Executioner Bats Arrows Mini P.E.K.K.A Guards Tornado
Mini P.E.K.K.A
Tornado Mini P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Tornado Executioner
Arrows Bats Guards Tornado Executioner
Arrows Tornado Executioner Bats Guards Giant Skeleton
Mini P.E.K.K.A Tornado
Bats Arrows Mini P.E.K.K.A Guards Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Giant Skeleton
Arrows Mini P.E.K.K.A Executioner
Guards Giant Skeleton Bats Mini P.E.K.K.A
Mini P.E.K.K.A Guards Giant Skeleton Bats Tornado
Giant Skeleton Mini P.E.K.K.A Guards Executioner
Arrows Executioner Bats Tornado
Mini P.E.K.K.A Guards Bats Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Bats Mini P.E.K.K.A Tornado
Guards
Bats Mini P.E.K.K.A Guards Giant Skeleton
Arrows Guards Tornado Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Guards Executioner
Executioner
Guards Bats Mini P.E.K.K.A Tornado Executioner Giant Skeleton
Bats Arrows Executioner Mini P.E.K.K.A Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Giant Skeleton
Arrows Tornado Executioner
Arrows Giant Skeleton
Arrows Guards Giant Skeleton
Executioner Arrows
Arrows Executioner Bats Tornado
Arrows Tornado Executioner
Arrows Tornado Executioner
Arrows Tornado
Bats Mini P.E.K.K.A Guards Tornado
Arrows Tornado
Arrows Tornado Executioner
Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows Tornado
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Executioner
Arrows Tornado
Giant Skeleton
Arrows Tornado
Tornado
Arrows
Arrows Tornado Executioner
Arrows Tornado Executioner
Arrows Tornado
Arrows Tornado
Bats Arrows Tornado Executioner
Bats Guards
Mini P.E.K.K.A
Arrows
Arrows
Giant Skeleton
Arrows
Bats Guards
Arrows Tornado Executioner
Arrows
Mini P.E.K.K.A Executioner
Arrows Executioner
Arrows Tornado Giant Skeleton
Executioner
Bats Guards Tornado Giant Skeleton
Bats Tornado Executioner
Tornado Executioner Giant Skeleton

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