My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Musketeer Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minions Hog Rider Giant Skeleton
Giant Snowball
Spear Goblins Archers Minions Musketeer Hog Rider
Zap
Spear Goblins Archers Minions
Barbarian Barrel
Spear Goblins Archers Musketeer Giant Skeleton
The Log
Spear Goblins Archers Mini P.E.K.K.A Musketeer Hog Rider Giant Skeleton
Earthquake
Spear Goblins Archers Hog Rider
Arrows
Spear Goblins Archers Minions
Royal Delivery
Spear Goblins Archers Minions Mini P.E.K.K.A Musketeer Hog Rider Giant Skeleton
Fireball
Archers Minions Musketeer Hog Rider
Poison
Spear Goblins Archers Minions Musketeer
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Archers Minions Mini P.E.K.K.A Musketeer Hog Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Archers Minions

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Mini P.E.K.K.A Giant Skeleton
Zap
Hog Rider Spear Goblins Archers Minions Mini P.E.K.K.A Musketeer Giant Skeleton
Archers
Zap Mini P.E.K.K.A Hog Rider Giant Skeleton
Minions
Hog Rider Zap Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Spear Goblins Zap Archers Minions Musketeer Hog Rider Giant Skeleton
Musketeer
Hog Rider Zap Mini P.E.K.K.A Giant Skeleton
Hog Rider
Spear Goblins Zap Minions Musketeer Archers Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Spear Goblins Zap Archers Minions Mini P.E.K.K.A Musketeer Hog Rider

Defense Synergies 1 17

Spear Goblins
Zap Archers Minions Mini P.E.K.K.A Musketeer Giant Skeleton
Zap
Mini P.E.K.K.A Spear Goblins Archers Minions Musketeer Giant Skeleton
Archers
Spear Goblins Zap Minions Mini P.E.K.K.A Giant Skeleton
Minions
Spear Goblins Zap Archers Musketeer Giant Skeleton
Mini P.E.K.K.A
Zap Spear Goblins Archers Musketeer
Musketeer
Spear Goblins Zap Minions Mini P.E.K.K.A Giant Skeleton
Hog Rider
Giant Skeleton
Spear Goblins Zap Archers Minions Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Musketeer
Mini P.E.K.K.A Zap Minions Musketeer
Mini P.E.K.K.A Archers Minions Musketeer Giant Skeleton
Mini P.E.K.K.A Minions Musketeer
Mini P.E.K.K.A Giant Skeleton
Spear Goblins Zap Archers Minions Musketeer
Minions Musketeer Spear Goblins Zap Archers
Zap Musketeer Giant Skeleton
Mini P.E.K.K.A Minions Musketeer
Spear Goblins Archers Mini P.E.K.K.A Musketeer Giant Skeleton
Archers Minions Spear Goblins Zap Musketeer Giant Skeleton
Minions Musketeer Spear Goblins Zap Archers
Mini P.E.K.K.A Zap Minions Musketeer Giant Skeleton
Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Minions Mini P.E.K.K.A Musketeer
Spear Goblins Zap Archers Minions Musketeer
Zap Spear Goblins Archers Minions Musketeer Giant Skeleton
Mini P.E.K.K.A Musketeer
Spear Goblins Archers Minions Mini P.E.K.K.A Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Zap Archers Giant Skeleton
Zap Archers Mini P.E.K.K.A Musketeer
Giant Skeleton Spear Goblins Zap Minions Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Giant Skeleton Zap Musketeer
Giant Skeleton Mini P.E.K.K.A Musketeer
Zap Archers Minions Musketeer
Mini P.E.K.K.A Spear Goblins Archers Minions Musketeer Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Spear Goblins Minions Mini P.E.K.K.A
Musketeer
Minions Mini P.E.K.K.A Musketeer Giant Skeleton
Zap Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Archers Musketeer
Spear Goblins Zap Archers Minions Mini P.E.K.K.A Musketeer Giant Skeleton
Minions Zap Archers Mini P.E.K.K.A Musketeer Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Giant Skeleton
Zap Musketeer
Giant Skeleton
Musketeer Giant Skeleton
Zap
Spear Goblins Zap Minions Musketeer
Archers Musketeer
Zap
Zap
Minions Mini P.E.K.K.A Musketeer
Zap Musketeer
Zap Archers Musketeer
Musketeer
Minions Musketeer
Zap Musketeer
Spear Goblins Zap Musketeer
Musketeer
Minions Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Musketeer
Zap
Minions Musketeer Giant Skeleton
Musketeer
Zap Musketeer
Zap
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Archers Musketeer
Zap Minions Musketeer
Mini P.E.K.K.A
Zap Musketeer
Zap
Giant Skeleton
Zap Spear Goblins Archers Minions Musketeer
Zap Archers Musketeer
Mini P.E.K.K.A Musketeer
Zap Musketeer
Zap Giant Skeleton
Musketeer
Zap Minions Musketeer Giant Skeleton
Zap Musketeer
Zap Musketeer Giant Skeleton

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