My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 problems Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Giant Night Witch
Giant Snowball
Goblin Gang Hog Rider Night Witch
Zap
Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Bomb Tower Electro Wizard Night Witch
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Bomb Tower Hog Rider
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Hog Rider Electro Wizard Night Witch
Fireball
Goblin Gang Bomb Tower Hog Rider Electro Wizard Night Witch
Poison
Goblin Gang Bomb Tower Electro Wizard Night Witch
Lightning
Bomb Tower Electro Wizard Night Witch
Rocket
Bomb Tower Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Bomb Tower Hog Rider Electro Wizard Night Witch Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Bomb Tower Hog Rider

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Giant
Bomb Tower
Hog Rider
Goblin Gang Lightning The Log Giant Electro Wizard
Giant
Lightning Night Witch Goblin Gang Hog Rider The Log Electro Wizard
Lightning
Hog Rider Giant
The Log
Hog Rider Giant
Electro Wizard
Hog Rider Giant
Night Witch
Giant

Defense Synergies 1 8

Goblin Gang
Bomb Tower The Log Electro Wizard
Bomb Tower
The Log Goblin Gang Electro Wizard
Hog Rider
Giant
Lightning
The Log
The Log
Bomb Tower Goblin Gang Lightning Electro Wizard Night Witch
Electro Wizard
Goblin Gang Bomb Tower The Log Night Witch
Night Witch
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning The Log Electro Wizard
Bomb Tower Goblin Gang The Log Electro Wizard Night Witch
Goblin Gang Bomb Tower Lightning Electro Wizard Night Witch
Bomb Tower Night Witch Goblin Gang Electro Wizard
Lightning Bomb Tower The Log
Goblin Gang The Log Bomb Tower Electro Wizard Night Witch
Lightning Electro Wizard Goblin Gang Bomb Tower Night Witch
Lightning Bomb Tower The Log Electro Wizard
Goblin Gang Bomb Tower Night Witch
Goblin Gang Electro Wizard Night Witch
Goblin Gang Electro Wizard Bomb Tower The Log Night Witch
Goblin Gang Electro Wizard Night Witch
Bomb Tower Night Witch Goblin Gang Lightning The Log Electro Wizard
Bomb Tower Goblin Gang The Log Electro Wizard Night Witch
Goblin Gang Bomb Tower Electro Wizard
Bomb Tower Goblin Gang Lightning The Log Electro Wizard
Bomb Tower Goblin Gang Electro Wizard Night Witch
Bomb Tower Goblin Gang The Log Electro Wizard Night Witch
Bomb Tower The Log Electro Wizard
Bomb Tower Electro Wizard
Goblin Gang Bomb Tower The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Electro Wizard
Electro Wizard Goblin Gang Bomb Tower Lightning The Log
Goblin Gang Bomb Tower Lightning The Log Electro Wizard
Goblin Gang Lightning The Log Electro Wizard Night Witch
Goblin Gang Night Witch
Goblin Gang Bomb Tower Electro Wizard
Goblin Gang Bomb Tower Lightning Electro Wizard Night Witch
Bomb Tower
Lightning Electro Wizard Bomb Tower The Log
Goblin Gang
Bomb Tower
Lightning The Log Electro Wizard
Lightning Goblin Gang Bomb Tower Night Witch
Bomb Tower
Goblin Gang Electro Wizard Bomb Tower Lightning The Log Night Witch
Bomb Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
The Log Electro Wizard
Lightning The Log
Lightning The Log
The Log
The Log
The Log Lightning
The Log Lightning
Lightning Goblin Gang Electro Wizard Night Witch
Lightning The Log Electro Wizard
Lightning
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
Lightning The Log
Lightning
Lightning Night Witch
Lightning The Log Electro Wizard
Lightning The Log
Lightning The Log Night Witch
Lightning
Lightning The Log
Lightning The Log
The Log
The Log Lightning Electro Wizard
Lightning The Log
Lightning The Log
Lightning Electro Wizard Night Witch
Lightning Electro Wizard
Lightning Night Witch
Lightning The Log Night Witch
Lightning Electro Wizard
Lightning The Log
Lightning Electro Wizard Goblin Gang Night Witch
Lightning Electro Wizard
The Log
Lightning Goblin Gang Electro Wizard
The Log Lightning
Lightning
Goblin Gang Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning The Log Electro Wizard

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