My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Goblin Barrel
Giant Snowball
Fire Spirit Minions Goblin Barrel Lumberjack
Zap
Fire Spirit Minions Goblin Barrel
Barbarian Barrel
Fire Spirit Valkyrie Wizard Goblin Barrel Lumberjack
The Log
Fire Spirit Goblin Barrel Lumberjack
Earthquake
Goblin Barrel
Arrows
Fire Spirit Minions Goblin Barrel
Royal Delivery
Fire Spirit Minions Valkyrie Wizard Goblin Barrel Lumberjack
Fireball
Minions Wizard Goblin Barrel Lumberjack
Poison
Minions Wizard
Lightning
Valkyrie Wizard Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Goblin Barrel Fireball Valkyrie Lumberjack Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Minions Goblin Barrel Fireball

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Giant Goblin Barrel Lumberjack
Minions
Giant Valkyrie Lumberjack
Fireball
Giant
Valkyrie
Fire Spirit Goblin Barrel Lumberjack Minions Giant Wizard
Giant
Minions Goblin Barrel Fire Spirit Fireball Valkyrie Wizard Lumberjack
Wizard
Valkyrie Giant Lumberjack
Goblin Barrel
Valkyrie Giant Fire Spirit Lumberjack
Lumberjack
Valkyrie Fire Spirit Minions Giant Wizard Goblin Barrel

Defense Synergies 1 7

Fire Spirit
Valkyrie
Minions
Valkyrie Lumberjack
Fireball
Valkyrie Lumberjack
Valkyrie
Minions Fire Spirit Fireball Wizard Lumberjack
Giant
Wizard
Valkyrie Lumberjack
Goblin Barrel
Lumberjack
Minions Fireball Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Wizard
Lumberjack Minions Valkyrie
Lumberjack Fire Spirit Minions Valkyrie
Lumberjack Minions Valkyrie
Fireball Valkyrie Lumberjack
Fireball Fire Spirit Minions Valkyrie Lumberjack
Minions Fire Spirit Fireball Wizard
Fireball Valkyrie
Minions Lumberjack
Fire Spirit Valkyrie Lumberjack
Minions Valkyrie Fireball Wizard Lumberjack
Minions Fireball Wizard
Lumberjack Fire Spirit Minions Fireball Valkyrie Wizard
Fire Spirit Fireball Valkyrie Wizard Minions Lumberjack
Lumberjack
Fireball Lumberjack
Wizard Minions Fireball Valkyrie Lumberjack
Fire Spirit Fireball Minions Valkyrie Wizard Lumberjack
Valkyrie Wizard Fire Spirit Minions Fireball Lumberjack
Lumberjack
Valkyrie Wizard Fire Spirit Minions Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Fireball
Fireball Valkyrie Wizard Lumberjack
Lumberjack Minions Valkyrie
Valkyrie Lumberjack Fireball
Valkyrie Lumberjack
Fire Spirit Fireball Wizard Minions
Minions Fireball Valkyrie Lumberjack
Valkyrie Lumberjack
Minions Fireball Valkyrie
Minions Valkyrie Lumberjack
Fireball Valkyrie
Fireball Valkyrie Wizard Lumberjack
Wizard Fireball Valkyrie
Minions Fireball Valkyrie Lumberjack
Minions Valkyrie Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Wizard Fire Spirit Valkyrie
Fireball Wizard Fire Spirit Minions
Fire Spirit Wizard
Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Minions Fireball Lumberjack
Fireball Valkyrie Wizard
Fireball Fire Spirit Wizard
Fire Spirit Fireball
Minions Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Minions
Fire Spirit Fireball Wizard
Fire Spirit Fireball Valkyrie Wizard
Minions Fireball
Fireball Wizard
Fireball
Fire Spirit Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard
Minions Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fire Spirit Minions Fireball
Fireball Fire Spirit Wizard
Fireball
Fireball Valkyrie Wizard Lumberjack
Fireball Wizard
Fireball
Minions Fireball
Fireball
Fireball

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