My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Elixir Collector Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant
Giant Snowball
Mega Minion Witch Lumberjack
Zap
Witch
Barbarian Barrel
Elite Barbarians Witch Lumberjack
The Log
Elite Barbarians Witch Lumberjack
Earthquake
Elixir Collector Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Mega Minion Witch Lumberjack
Fireball
Elite Barbarians Mega Minion Elixir Collector Witch Lumberjack
Poison
Mega Minion Elixir Collector Witch
Lightning
Elite Barbarians Mega Minion Elixir Collector Witch Lumberjack
Rocket
Elite Barbarians Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Fireball Lumberjack Giant Witch Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Mega Minion Fireball Lumberjack

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Fireball Giant Witch Lumberjack
Elite Barbarians
Zap Fireball Lumberjack
Mega Minion
Zap Giant Fireball
Fireball
Zap Elite Barbarians Mega Minion Giant
Giant
Zap Mega Minion Fireball Witch Lumberjack
Elixir Collector
Witch
Zap Giant Lumberjack
Lumberjack
Zap Elite Barbarians Giant Witch

Defense Synergies 2 8

Zap
Mega Minion Fireball Elite Barbarians Witch Lumberjack
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Elite Barbarians Witch Lumberjack
Fireball
Zap Lumberjack
Giant
Elixir Collector
Witch
Zap Mega Minion Lumberjack
Lumberjack
Zap Mega Minion Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball
Elite Barbarians Lumberjack Zap Mega Minion Witch
Witch Lumberjack Elite Barbarians Mega Minion
Elite Barbarians Witch Lumberjack Mega Minion
Elite Barbarians Fireball Lumberjack
Fireball Zap Mega Minion Lumberjack
Mega Minion Zap Fireball Witch
Zap Fireball
Witch Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Witch Zap Mega Minion Fireball Lumberjack
Mega Minion Zap Fireball Witch
Lumberjack Zap Elite Barbarians Fireball Witch
Fireball Zap Mega Minion Witch Lumberjack
Elite Barbarians Lumberjack
Zap Elite Barbarians Fireball Lumberjack
Elite Barbarians Fireball Witch Lumberjack
Fireball Zap Elite Barbarians Mega Minion Witch Lumberjack
Zap Witch Mega Minion Fireball Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Fireball Witch
Fireball Zap Elite Barbarians Mega Minion Lumberjack
Lumberjack Zap Elite Barbarians Witch
Lumberjack Zap Elite Barbarians Fireball
Elite Barbarians Witch Lumberjack
Fireball Zap Witch
Elite Barbarians Mega Minion Fireball Witch Lumberjack
Elite Barbarians Lumberjack
Zap Elite Barbarians Mega Minion Fireball Witch
Witch Mega Minion
Elite Barbarians Mega Minion Witch Lumberjack
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Witch Lumberjack
Fireball Witch
Elite Barbarians Witch Zap Mega Minion Fireball Lumberjack
Zap Elite Barbarians Mega Minion Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Zap Mega Minion Witch
Witch
Fireball Zap
Fireball Zap
Elite Barbarians Fireball Lumberjack
Zap Fireball
Fireball Zap
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Mega Minion Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Mega Minion Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Elite Barbarians Zap Fireball Witch
Zap Mega Minion Fireball Witch
Elite Barbarians Mega Minion Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Witch
Fireball Zap Mega Minion Witch
Fireball
Fireball Mega Minion Lumberjack
Zap Fireball
Zap Fireball
Elite Barbarians Mega Minion
Zap Elite Barbarians Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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