My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Witch Electro Wizard Inferno Dragon Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Inferno Dragon Night Witch
Giant Snowball
Spear Goblins Witch Inferno Dragon Lumberjack Night Witch
Zap
Spear Goblins Witch Inferno Dragon Night Witch
Barbarian Barrel
Spear Goblins Witch Electro Wizard Lumberjack Night Witch
The Log
Spear Goblins Witch Lumberjack
Earthquake
Spear Goblins Witch
Arrows
Spear Goblins Witch Night Witch
Royal Delivery
Spear Goblins Witch Electro Wizard Inferno Dragon Lumberjack Night Witch
Fireball
Witch Electro Wizard Inferno Dragon Lumberjack Night Witch
Poison
Spear Goblins Witch Electro Wizard Night Witch
Lightning
Witch Electro Wizard Inferno Dragon Lumberjack Night Witch
Rocket
Witch Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Fireball Electro Wizard Inferno Dragon Lumberjack Night Witch Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Spear Goblins Fireball Electro Wizard Inferno Dragon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Inferno Dragon Lumberjack
Fireball
Giant Electro Wizard
Giant
Night Witch Spear Goblins Fireball Witch Electro Wizard Lumberjack
Witch
Giant Lumberjack
Electro Wizard
Fireball Giant Lumberjack
Inferno Dragon
Spear Goblins
Lumberjack
Spear Goblins Giant Witch Electro Wizard Night Witch
Night Witch
Giant Lumberjack

Defense Synergies 0 11

Spear Goblins
Electro Wizard Inferno Dragon Lumberjack Night Witch
Fireball
Electro Wizard Lumberjack
Giant
Witch
Electro Wizard Lumberjack
Electro Wizard
Spear Goblins Fireball Witch Inferno Dragon Lumberjack Night Witch
Inferno Dragon
Spear Goblins Electro Wizard
Lumberjack
Spear Goblins Fireball Witch Electro Wizard
Night Witch
Spear Goblins Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Electro Wizard
Inferno Dragon Lumberjack Witch Electro Wizard Night Witch
Witch Lumberjack Electro Wizard Inferno Dragon Night Witch
Witch Inferno Dragon Lumberjack Night Witch Electro Wizard
Fireball Lumberjack
Fireball Spear Goblins Electro Wizard Lumberjack Night Witch
Electro Wizard Inferno Dragon Spear Goblins Fireball Witch Night Witch
Fireball Electro Wizard
Witch Inferno Dragon Lumberjack Night Witch
Spear Goblins Electro Wizard Lumberjack Night Witch
Witch Electro Wizard Spear Goblins Fireball Lumberjack Night Witch
Inferno Dragon Spear Goblins Fireball Witch Electro Wizard Night Witch
Lumberjack Night Witch Fireball Witch Electro Wizard
Fireball Witch Electro Wizard Lumberjack Night Witch
Inferno Dragon Electro Wizard Lumberjack
Fireball Electro Wizard Inferno Dragon Lumberjack
Fireball Witch Electro Wizard Lumberjack Night Witch
Fireball Spear Goblins Witch Electro Wizard Lumberjack Night Witch
Witch Spear Goblins Fireball Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Spear Goblins Fireball Witch Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Spear Goblins Fireball Witch Electro Wizard
Fireball Electro Wizard Inferno Dragon Lumberjack
Lumberjack Spear Goblins Witch Electro Wizard
Lumberjack Fireball Electro Wizard Night Witch
Witch Inferno Dragon Lumberjack Night Witch
Fireball Witch Electro Wizard
Spear Goblins Fireball Witch Electro Wizard Lumberjack Night Witch
Inferno Dragon Lumberjack
Electro Wizard Spear Goblins Fireball Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch Lumberjack
Fireball Electro Wizard
Fireball Witch Lumberjack Night Witch
Fireball Witch
Witch Electro Wizard Spear Goblins Fireball Inferno Dragon Lumberjack Night Witch
Fireball Witch Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball
Fireball
Fireball Spear Goblins Witch
Witch
Fireball
Fireball
Fireball Electro Wizard Lumberjack Night Witch
Fireball Electro Wizard
Fireball
Fireball
Fireball
Fireball
Spear Goblins Fireball Witch
Fireball
Fireball
Night Witch
Fireball Electro Wizard
Fireball Witch
Fireball Night Witch
Fireball
Fireball
Fireball Witch
Witch Inferno Dragon
Fireball Witch Electro Wizard
Fireball Witch
Fireball
Fireball Witch Electro Wizard Night Witch
Electro Wizard Fireball Witch
Fireball Night Witch
Fireball Night Witch
Fireball Electro Wizard
Fireball
Electro Wizard Spear Goblins Fireball Witch Night Witch
Fireball Witch Electro Wizard
Fireball
Fireball Electro Wizard Lumberjack
Fireball
Fireball
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard

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