My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 7 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Goblin Hut Barbarian Hut Witch Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Inferno Dragon
Giant Snowball
Furnace Goblin Hut Witch Inferno Dragon Lumberjack
Zap
Furnace Goblin Hut Witch Inferno Dragon
Barbarian Barrel
Elite Barbarians Furnace Goblin Hut Barbarian Hut Witch Lumberjack
The Log
Elite Barbarians Furnace Goblin Hut Barbarian Hut Witch Lumberjack
Earthquake
Furnace Goblin Hut Barbarian Hut Witch
Arrows
Furnace Goblin Hut Witch
Royal Delivery
Elite Barbarians Goblin Hut Witch Inferno Dragon Lumberjack
Fireball
Elite Barbarians Furnace Goblin Hut Barbarian Hut Witch Inferno Dragon Lumberjack
Poison
Furnace Goblin Hut Barbarian Hut Witch
Lightning
Elite Barbarians Furnace Goblin Hut Barbarian Hut Witch Inferno Dragon Lumberjack
Rocket
Elite Barbarians Furnace Goblin Hut Barbarian Hut Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Furnace Inferno Dragon Lumberjack Giant Goblin Hut Witch Elite Barbarians Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Furnace Inferno Dragon Lumberjack Giant

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Furnace Lumberjack
Furnace
Elite Barbarians Giant Goblin Hut Barbarian Hut
Giant
Furnace Goblin Hut Barbarian Hut Witch Lumberjack
Goblin Hut
Furnace Giant Barbarian Hut Lumberjack
Barbarian Hut
Furnace Giant Goblin Hut
Witch
Giant Lumberjack
Inferno Dragon
Lumberjack
Elite Barbarians Giant Goblin Hut Witch

Defense Synergies 0 7

Elite Barbarians
Furnace
Goblin Hut Barbarian Hut Lumberjack
Giant
Goblin Hut
Furnace Barbarian Hut Lumberjack
Barbarian Hut
Furnace Goblin Hut Inferno Dragon
Witch
Lumberjack
Inferno Dragon
Barbarian Hut
Lumberjack
Furnace Goblin Hut Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Goblin Hut
Elite Barbarians Barbarian Hut Inferno Dragon Lumberjack Furnace Goblin Hut Witch
Furnace Goblin Hut Barbarian Hut Witch Lumberjack Elite Barbarians Inferno Dragon
Elite Barbarians Goblin Hut Barbarian Hut Witch Inferno Dragon Lumberjack Furnace
Elite Barbarians Lumberjack
Furnace Lumberjack
Furnace Inferno Dragon Goblin Hut Barbarian Hut Witch
Barbarian Hut
Barbarian Hut Witch Inferno Dragon Elite Barbarians Furnace Goblin Hut Lumberjack
Elite Barbarians Lumberjack
Witch Furnace Goblin Hut Lumberjack
Inferno Dragon Furnace Goblin Hut Barbarian Hut Witch
Furnace Goblin Hut Barbarian Hut Lumberjack Elite Barbarians Witch
Barbarian Hut Furnace Goblin Hut Witch Lumberjack
Elite Barbarians Barbarian Hut Inferno Dragon Furnace Goblin Hut Lumberjack
Barbarian Hut Elite Barbarians Furnace Goblin Hut Inferno Dragon Lumberjack
Barbarian Hut Elite Barbarians Furnace Goblin Hut Witch Lumberjack
Elite Barbarians Furnace Goblin Hut Barbarian Hut Witch Lumberjack
Furnace Witch Goblin Hut Barbarian Hut Inferno Dragon Lumberjack
Barbarian Hut Elite Barbarians Goblin Hut Inferno Dragon Lumberjack
Elite Barbarians Furnace Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Lumberjack Elite Barbarians Furnace Goblin Hut Witch
Elite Barbarians Inferno Dragon Lumberjack
Lumberjack Elite Barbarians Furnace Goblin Hut Barbarian Hut Witch
Lumberjack Elite Barbarians Barbarian Hut
Barbarian Hut Elite Barbarians Goblin Hut Witch Inferno Dragon Lumberjack
Furnace Goblin Hut Witch
Elite Barbarians Furnace Goblin Hut Barbarian Hut Witch Lumberjack
Elite Barbarians Barbarian Hut Inferno Dragon Lumberjack
Elite Barbarians Goblin Hut Barbarian Hut Witch Inferno Dragon
Witch Goblin Hut Barbarian Hut Inferno Dragon
Inferno Dragon Elite Barbarians Goblin Hut Witch Lumberjack
Elite Barbarians
Elite Barbarians Barbarian Hut Witch Lumberjack
Furnace Barbarian Hut Witch
Elite Barbarians Goblin Hut Witch Furnace Barbarian Hut Inferno Dragon Lumberjack
Elite Barbarians Goblin Hut Barbarian Hut Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut
Goblin Hut Barbarian Hut
Barbarian Hut
Furnace
Furnace Witch
Furnace Witch
Barbarian Hut
Elite Barbarians Lumberjack
Elite Barbarians Goblin Hut Barbarian Hut
Elite Barbarians Furnace Goblin Hut Barbarian Hut
Furnace Goblin Hut Barbarian Hut Witch
Furnace Goblin Hut Barbarian Hut
Witch
Barbarian Hut
Furnace Witch
Witch Inferno Dragon
Witch
Witch
Elite Barbarians Furnace Witch
Goblin Hut Witch
Elite Barbarians
Goblin Hut Barbarian Hut Witch
Witch
Lumberjack
Elite Barbarians
Elite Barbarians Witch
Witch
Witch

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