My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant
Giant Snowball
Minions Goblin Gang Barbarians Musketeer Witch
Zap
Minions Goblin Gang Witch
Barbarian Barrel
Goblin Gang Barbarians Musketeer Witch
The Log
Goblin Gang Barbarians Musketeer Witch
Earthquake
Goblin Gang Barbarians Witch
Arrows
Minions Goblin Gang Witch
Royal Delivery
Minions Goblin Gang Barbarians Musketeer Witch
Fireball
Minions Goblin Gang Barbarians Musketeer Witch
Poison
Minions Goblin Gang Barbarians Musketeer Witch
Lightning
Musketeer Witch
Rocket
Barbarians Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Minions Goblin Gang Musketeer Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Minions Goblin Gang

Attack Synergies 6 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant
Minions
Giant Rage
Goblin Gang
Giant
Barbarians
Musketeer
Giant
Giant
Arrows Minions Musketeer Rage Goblin Gang Witch
Rage
Minions Giant Witch
Witch
Rage Giant

Defense Synergies 1 3

Arrows
Barbarians
Minions
Musketeer
Goblin Gang
Musketeer Barbarians
Barbarians
Arrows Goblin Gang
Musketeer
Goblin Gang Minions
Giant
Rage
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer
Barbarians Minions Goblin Gang Musketeer Witch
Goblin Gang Barbarians Witch Minions Musketeer
Barbarians Witch Minions Goblin Gang Musketeer
Arrows Barbarians
Arrows Goblin Gang Minions Musketeer
Minions Musketeer Arrows Goblin Gang Witch
Arrows Barbarians Musketeer
Barbarians Witch Minions Goblin Gang Musketeer
Goblin Gang Barbarians Musketeer
Minions Goblin Gang Barbarians Witch Arrows Musketeer
Arrows Minions Musketeer Goblin Gang Witch
Barbarians Minions Goblin Gang Musketeer Witch
Arrows Minions Goblin Gang Barbarians Witch
Barbarians Goblin Gang
Barbarians Goblin Gang
Barbarians Arrows Minions Goblin Gang Musketeer Witch
Arrows Minions Goblin Gang Barbarians Musketeer Witch
Arrows Witch Minions Barbarians Musketeer
Barbarians Musketeer
Goblin Gang Arrows Minions Barbarians Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Witch
Arrows Goblin Gang Musketeer
Goblin Gang Barbarians Minions Musketeer Witch
Goblin Gang Barbarians Musketeer
Barbarians Goblin Gang Musketeer Witch
Arrows Minions Goblin Gang Musketeer Witch
Goblin Gang Minions Barbarians Musketeer Witch
Barbarians
Minions Barbarians Witch
Witch Goblin Gang Barbarians Musketeer
Minions Barbarians Musketeer Witch
Arrows Barbarians
Barbarians Goblin Gang Witch
Barbarians Musketeer Witch
Goblin Gang Barbarians Witch Minions Musketeer
Arrows Minions Barbarians Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Barbarians Musketeer
Arrows
Arrows Minions Musketeer Witch
Arrows Musketeer Witch
Arrows
Arrows
Minions Goblin Gang Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Minions Musketeer
Arrows Musketeer
Arrows Musketeer Witch
Arrows Musketeer
Arrows
Minions
Arrows Musketeer
Arrows Witch
Minions Musketeer
Arrows
Musketeer
Arrows Barbarians Musketeer
Arrows Witch
Witch
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows Musketeer
Arrows Musketeer Witch
Minions Musketeer Witch
Arrows Musketeer
Arrows
Arrows
Minions Goblin Gang Barbarians Musketeer Witch
Arrows Musketeer Witch
Arrows
Goblin Gang Musketeer
Arrows Musketeer
Arrows
Musketeer
Minions Goblin Gang Musketeer Witch
Musketeer Witch
Musketeer Witch

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