My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Goblin Hut Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians Giant Sparky
Giant Snowball
Archers Minions Goblin Hut
Zap
Archers Minions Goblin Hut Sparky
Barbarian Barrel
Archers Elite Barbarians Goblin Hut Sparky
The Log
Archers Elite Barbarians Goblin Hut Sparky
Earthquake
Archers Goblin Hut
Arrows
Archers Minions Goblin Hut
Royal Delivery
Archers Minions Elite Barbarians Goblin Hut Sparky
Fireball
Archers Minions Elite Barbarians Goblin Hut Sparky
Poison
Archers Minions Goblin Hut Sparky
Lightning
Elite Barbarians Goblin Hut Sparky
Rocket
Elite Barbarians Goblin Hut Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Giant Goblin Hut Elite Barbarians Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Arrows Minions Giant

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Elite Barbarians Giant Goblin Hut
Arrows
Elite Barbarians Giant Sparky Archers
Minions
Giant Elite Barbarians Sparky
Elite Barbarians
Arrows Archers Minions Sparky
Giant
Arrows Minions Sparky Archers Goblin Hut Rocket
Goblin Hut
Archers Giant
Rocket
Giant
Sparky
Arrows Giant Minions Elite Barbarians

Defense Synergies 0 4

Archers
Minions Goblin Hut
Arrows
Goblin Hut Sparky
Minions
Archers
Elite Barbarians
Giant
Goblin Hut
Archers Arrows
Rocket
Sparky
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Goblin Hut Sparky
Elite Barbarians Sparky Minions Goblin Hut
Goblin Hut Rocket Sparky Archers Minions Elite Barbarians
Elite Barbarians Goblin Hut Sparky Minions
Arrows Elite Barbarians Rocket Sparky
Arrows Archers Minions
Minions Rocket Archers Arrows Goblin Hut
Rocket Arrows Sparky
Sparky Minions Elite Barbarians Goblin Hut
Elite Barbarians Archers Sparky
Archers Minions Arrows Goblin Hut
Arrows Minions Archers Goblin Hut
Goblin Hut Sparky Minions Elite Barbarians Rocket
Rocket Sparky Arrows Minions Goblin Hut
Elite Barbarians Sparky Goblin Hut
Rocket Elite Barbarians Goblin Hut Sparky
Sparky Arrows Minions Elite Barbarians Goblin Hut
Arrows Archers Minions Elite Barbarians Goblin Hut
Arrows Archers Minions Goblin Hut
Sparky Elite Barbarians Goblin Hut
Archers Arrows Minions Elite Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Goblin Hut Sparky
Archers Arrows Elite Barbarians Rocket
Minions Elite Barbarians Goblin Hut Rocket Sparky
Rocket Elite Barbarians Sparky
Elite Barbarians Goblin Hut Sparky
Arrows Rocket Archers Minions Goblin Hut
Rocket Sparky Archers Minions Elite Barbarians Goblin Hut
Elite Barbarians Sparky
Rocket Minions Elite Barbarians Goblin Hut Sparky
Goblin Hut Sparky
Minions Elite Barbarians Goblin Hut Sparky
Rocket Arrows Elite Barbarians
Elite Barbarians Rocket Sparky
Archers Sparky
Elite Barbarians Goblin Hut Sparky Archers Minions Rocket
Arrows Minions Archers Elite Barbarians Goblin Hut Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Sparky
Arrows
Rocket Arrows Goblin Hut Sparky
Arrows Rocket Sparky
Rocket Arrows Sparky
Arrows Minions Rocket
Archers Arrows Sparky
Arrows
Arrows
Rocket Minions Elite Barbarians Sparky
Rocket Arrows Sparky
Archers Arrows Rocket
Rocket Elite Barbarians Goblin Hut Sparky
Arrows Minions Rocket
Arrows Elite Barbarians Goblin Hut Sparky
Rocket Arrows Goblin Hut Sparky
Arrows Goblin Hut Rocket Sparky
Arrows Rocket Sparky
Minions Rocket Sparky
Rocket Archers Arrows Sparky
Rocket Arrows
Rocket Minions Sparky
Rocket Arrows
Rocket Sparky
Rocket Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky
Rocket Arrows Sparky
Elite Barbarians Archers Arrows Sparky
Rocket Minions Goblin Hut
Elite Barbarians Sparky
Arrows Rocket Sparky
Rocket Arrows Sparky
Sparky
Rocket Arrows Sparky
Archers Minions Goblin Hut Rocket
Rocket Archers Arrows
Arrows
Rocket Sparky
Arrows
Rocket Arrows Sparky
Elite Barbarians Sparky
Minions Elite Barbarians Rocket Sparky
Rocket
Rocket Sparky

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