My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Three Musketeers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Three Musketeers Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Three Musketeers
Giant Snowball
Fire Spirit Goblins Barbarians Furnace Three Musketeers
Zap
Fire Spirit Goblins Furnace Three Musketeers
Barbarian Barrel
Fire Spirit Goblins Barbarians Furnace Three Musketeers Ice Wizard
The Log
Fire Spirit Goblins Barbarians Furnace Three Musketeers
Earthquake
Barbarians Furnace
Arrows
Fire Spirit Goblins Furnace
Royal Delivery
Fire Spirit Goblins Barbarians Three Musketeers Ice Wizard
Fireball
Barbarians Furnace Three Musketeers Ice Wizard
Poison
Barbarians Furnace Three Musketeers Ice Wizard
Lightning
Furnace Three Musketeers Ice Wizard
Rocket
Barbarians Furnace Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Barbarians Furnace Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Ice Wizard Furnace Barbarians Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Zap Ice Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Furnace Giant Three Musketeers
Goblins
Zap Giant
Zap
Giant Fire Spirit Goblins Furnace Three Musketeers Ice Wizard
Barbarians
Furnace
Fire Spirit Zap Giant
Giant
Zap Fire Spirit Goblins Furnace Three Musketeers Ice Wizard
Three Musketeers
Fire Spirit Zap Giant
Ice Wizard
Zap Giant

Defense Synergies 0 9

Fire Spirit
Zap
Goblins
Zap Ice Wizard
Zap
Fire Spirit Goblins Barbarians Furnace Three Musketeers Ice Wizard
Barbarians
Zap Furnace
Furnace
Zap Barbarians Ice Wizard
Giant
Three Musketeers
Zap
Ice Wizard
Goblins Zap Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Barbarians Goblins Zap Furnace Three Musketeers Ice Wizard
Barbarians Furnace Three Musketeers Fire Spirit Goblins Ice Wizard
Barbarians Three Musketeers Goblins Furnace Ice Wizard
Barbarians
Fire Spirit Goblins Zap Furnace Ice Wizard
Furnace Three Musketeers Fire Spirit Zap Ice Wizard
Zap Barbarians
Barbarians Three Musketeers Goblins Furnace Ice Wizard
Fire Spirit Goblins Barbarians Ice Wizard
Goblins Barbarians Ice Wizard Zap Furnace
Three Musketeers Zap Furnace Ice Wizard
Barbarians Furnace Fire Spirit Zap Three Musketeers Ice Wizard
Fire Spirit Three Musketeers Goblins Zap Barbarians Furnace
Barbarians Furnace Three Musketeers
Barbarians Zap Furnace Three Musketeers
Barbarians Three Musketeers Goblins Furnace
Fire Spirit Goblins Zap Barbarians Furnace Three Musketeers Ice Wizard
Zap Furnace Fire Spirit Barbarians Ice Wizard
Barbarians Three Musketeers
Fire Spirit Goblins Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap Furnace
Zap
Barbarians Goblins Zap Furnace
Zap Barbarians
Barbarians Three Musketeers
Fire Spirit Furnace Zap Three Musketeers Ice Wizard
Goblins Barbarians Furnace Ice Wizard
Barbarians
Zap Goblins Barbarians
Barbarians Three Musketeers
Barbarians
Zap Barbarians
Barbarians Three Musketeers
Barbarians Furnace Three Musketeers
Barbarians Goblins Zap Furnace Three Musketeers
Zap Barbarians Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard
Barbarians
Fire Spirit Zap Furnace
Fire Spirit Zap Furnace Ice Wizard
Fire Spirit Furnace
Fire Spirit Zap Ice Wizard
Zap
Fire Spirit Goblins Three Musketeers
Zap
Fire Spirit Zap
Fire Spirit Three Musketeers
Zap Furnace
Zap Furnace Three Musketeers
Furnace Three Musketeers
Three Musketeers
Fire Spirit Zap Three Musketeers
Fire Spirit Zap
Zap Barbarians
Zap Fire Spirit Furnace Ice Wizard
Zap Ice Wizard
Zap
Zap
Fire Spirit Zap Furnace Ice Wizard
Zap
Zap
Zap
Zap Fire Spirit Barbarians
Fire Spirit Zap Three Musketeers Ice Wizard
Three Musketeers
Zap
Zap
Three Musketeers
Zap
Zap
Zap

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