My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Musketeer Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Musketeer Baby Dragon Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant Baby Dragon Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Giant
Giant Snowball
Archers Goblin Gang Barbarians Musketeer Baby Dragon Princess
Zap
Archers Goblin Gang Royal Giant Princess
Barbarian Barrel
Archers Goblin Gang Barbarians Musketeer Princess Royal Ghost
The Log
Archers Goblin Gang Barbarians Royal Giant Musketeer Princess
Earthquake
Archers Goblin Gang Barbarians
Arrows
Archers Goblin Gang Princess
Royal Delivery
Archers Goblin Gang Barbarians Musketeer Baby Dragon Princess Royal Ghost
Fireball
Archers Goblin Gang Barbarians Musketeer Baby Dragon Princess
Poison
Archers Goblin Gang Barbarians Musketeer Princess
Lightning
Musketeer Baby Dragon
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Princess Royal Ghost Musketeer Baby Dragon Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Goblin Gang Princess Royal Ghost

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Baby Dragon Royal Ghost
Goblin Gang
Royal Giant Baby Dragon Princess Royal Ghost
Barbarians
Royal Giant
Archers Goblin Gang Musketeer Baby Dragon Princess Royal Ghost
Musketeer
Royal Giant Baby Dragon Royal Ghost
Baby Dragon
Archers Goblin Gang Royal Giant Musketeer
Princess
Goblin Gang Royal Giant Royal Ghost
Royal Ghost
Archers Goblin Gang Royal Giant Musketeer Princess

Defense Synergies 1 7

Archers
Goblin Gang Baby Dragon
Goblin Gang
Musketeer Archers Barbarians Princess
Barbarians
Goblin Gang
Royal Giant
Musketeer
Goblin Gang Baby Dragon Royal Ghost
Baby Dragon
Archers Musketeer
Princess
Goblin Gang Royal Ghost
Royal Ghost
Musketeer Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon
Barbarians Goblin Gang Musketeer
Goblin Gang Barbarians Archers Musketeer
Barbarians Goblin Gang Musketeer
Barbarians Princess
Goblin Gang Archers Musketeer Baby Dragon Royal Ghost
Musketeer Archers Goblin Gang Baby Dragon Princess
Barbarians Musketeer Baby Dragon
Barbarians Goblin Gang Musketeer Princess
Goblin Gang Archers Barbarians Musketeer Royal Ghost
Archers Goblin Gang Barbarians Musketeer Baby Dragon Princess Royal Ghost
Musketeer Archers Goblin Gang Baby Dragon Princess
Barbarians Goblin Gang Musketeer
Goblin Gang Barbarians Baby Dragon Princess Royal Ghost
Barbarians Goblin Gang
Barbarians Goblin Gang
Barbarians Goblin Gang Musketeer
Archers Goblin Gang Barbarians Musketeer Baby Dragon Royal Ghost
Baby Dragon Archers Barbarians Musketeer Princess Royal Ghost
Barbarians Musketeer
Goblin Gang Royal Ghost Archers Barbarians Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Archers Royal Ghost
Archers Goblin Gang Musketeer Baby Dragon Royal Ghost
Goblin Gang Barbarians Musketeer
Goblin Gang Barbarians Musketeer
Barbarians Goblin Gang Musketeer
Archers Goblin Gang Musketeer Baby Dragon Princess
Goblin Gang Archers Barbarians Musketeer
Barbarians
Barbarians Baby Dragon
Goblin Gang Barbarians Musketeer
Barbarians Musketeer
Barbarians
Barbarians Goblin Gang
Archers Barbarians Musketeer Baby Dragon Princess
Goblin Gang Barbarians Archers Musketeer Baby Dragon
Archers Barbarians Musketeer Baby Dragon Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer Baby Dragon Royal Ghost
Musketeer Baby Dragon Princess Royal Ghost
Baby Dragon
Barbarians Musketeer
Baby Dragon
Musketeer Baby Dragon Princess
Archers Musketeer Baby Dragon Princess
Baby Dragon Princess
Goblin Gang Musketeer
Musketeer Princess
Archers Musketeer Baby Dragon Princess
Musketeer Baby Dragon Princess
Musketeer Baby Dragon Princess
Princess Musketeer Baby Dragon
Musketeer Baby Dragon Princess
Musketeer Baby Dragon Princess
Archers Musketeer Baby Dragon Princess
Baby Dragon Princess
Musketeer Baby Dragon
Princess
Musketeer
Barbarians Musketeer Baby Dragon
Baby Dragon Princess
Musketeer Baby Dragon Princess Royal Ghost
Musketeer Baby Dragon Princess
Musketeer Baby Dragon
Archers Musketeer Baby Dragon Princess
Musketeer
Musketeer
Princess
Princess
Archers Goblin Gang Barbarians Musketeer Princess
Archers Musketeer Baby Dragon Princess
Goblin Gang Musketeer Baby Dragon Princess
Musketeer Baby Dragon Princess
Musketeer
Goblin Gang Musketeer Baby Dragon Princess
Musketeer Princess
Musketeer Baby Dragon Princess Royal Ghost

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