My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Hog Rider Furnace Baby Dragon Lumberjack
Zap
Bats Furnace
Barbarian Barrel
Elite Barbarians Furnace Lumberjack
The Log
Elite Barbarians Hog Rider Furnace Lumberjack
Earthquake
Hog Rider Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Elite Barbarians Hog Rider Baby Dragon Lumberjack
Fireball
Elite Barbarians Hog Rider Furnace Baby Dragon Lumberjack
Poison
Bats Furnace
Lightning
Elite Barbarians Furnace Baby Dragon Lumberjack
Rocket
Elite Barbarians Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Fireball Hog Rider Furnace Baby Dragon Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Fireball Hog Rider

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Elite Barbarians Baby Dragon Lumberjack
Zap
Elite Barbarians Fireball Hog Rider Bats Furnace Baby Dragon Lumberjack
Elite Barbarians
Zap Bats Fireball Hog Rider Furnace Lumberjack
Fireball
Zap Hog Rider Elite Barbarians Baby Dragon
Hog Rider
Bats Zap Fireball Elite Barbarians Furnace Baby Dragon Lumberjack
Furnace
Zap Elite Barbarians Hog Rider Baby Dragon
Baby Dragon
Bats Zap Fireball Hog Rider Furnace Lumberjack
Lumberjack
Bats Zap Elite Barbarians Hog Rider Baby Dragon

Defense Synergies 1 11

Bats
Zap Baby Dragon Lumberjack
Zap
Fireball Bats Elite Barbarians Furnace Baby Dragon Lumberjack
Elite Barbarians
Zap
Fireball
Zap Lumberjack
Hog Rider
Furnace
Zap Baby Dragon Lumberjack
Baby Dragon
Bats Zap Furnace Lumberjack
Lumberjack
Bats Zap Fireball Furnace Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon
Elite Barbarians Lumberjack Bats Zap Furnace
Furnace Lumberjack Bats Elite Barbarians
Elite Barbarians Lumberjack Bats Furnace
Elite Barbarians Fireball Lumberjack
Fireball Bats Zap Furnace Baby Dragon Lumberjack
Bats Furnace Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Elite Barbarians Furnace Lumberjack
Elite Barbarians Lumberjack
Bats Zap Fireball Furnace Baby Dragon Lumberjack
Bats Zap Fireball Furnace Baby Dragon
Furnace Lumberjack Bats Zap Elite Barbarians Fireball
Fireball Bats Zap Furnace Baby Dragon Lumberjack
Elite Barbarians Furnace Lumberjack
Zap Elite Barbarians Fireball Furnace Lumberjack
Bats Elite Barbarians Fireball Furnace Lumberjack
Fireball Bats Zap Elite Barbarians Furnace Baby Dragon Lumberjack
Zap Furnace Baby Dragon Bats Fireball Lumberjack
Elite Barbarians Lumberjack
Bats Elite Barbarians Fireball Furnace Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Fireball Furnace
Fireball Zap Elite Barbarians Baby Dragon Lumberjack
Lumberjack Bats Zap Elite Barbarians Furnace
Lumberjack Bats Zap Elite Barbarians Fireball
Elite Barbarians Lumberjack
Fireball Furnace Bats Zap Baby Dragon
Bats Elite Barbarians Fireball Furnace Lumberjack
Elite Barbarians Lumberjack
Zap Bats Elite Barbarians Fireball Baby Dragon
Bats Elite Barbarians Lumberjack
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Lumberjack
Fireball Furnace Baby Dragon
Elite Barbarians Bats Zap Fireball Furnace Baby Dragon Lumberjack
Bats Zap Elite Barbarians Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Zap Furnace Baby Dragon
Fireball Bats Zap Furnace Baby Dragon
Furnace Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Bats Elite Barbarians Fireball Lumberjack
Zap Fireball
Fireball Zap Baby Dragon
Elite Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Zap Elite Barbarians Fireball Furnace Baby Dragon
Zap Fireball Furnace Baby Dragon
Fireball Furnace Baby Dragon
Fireball
Bats
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Furnace Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Elite Barbarians Bats Zap Fireball Furnace Baby Dragon
Zap Bats Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Bats Fireball
Fireball Zap Baby Dragon
Fireball
Fireball Baby Dragon Lumberjack
Zap Fireball Baby Dragon
Zap Fireball
Elite Barbarians
Zap Bats Elite Barbarians Fireball Baby Dragon
Bats Zap Fireball
Zap Fireball Baby Dragon

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