My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Fire Spirit Archers Furnace
Zap
Fire Spirit Archers Royal Giant Furnace
Barbarian Barrel
Fire Spirit Archers Furnace
The Log
Fire Spirit Archers Royal Giant Mini P.E.K.K.A Furnace
Earthquake
Archers Furnace
Arrows
Fire Spirit Archers Furnace
Royal Delivery
Fire Spirit Archers Mini P.E.K.K.A
Fireball
Archers Furnace
Poison
Archers Furnace
Lightning
Mini P.E.K.K.A Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Furnace Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mini P.E.K.K.A Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Arrows Mini P.E.K.K.A Furnace Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Arrows

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Mini P.E.K.K.A Furnace
Archers
Arrows Royal Giant Mini P.E.K.K.A
Arrows
Royal Giant Archers Mini P.E.K.K.A
Royal Giant
Fire Spirit Arrows Furnace Archers Rocket The Log
Mini P.E.K.K.A
Fire Spirit Archers Arrows Furnace The Log
Furnace
Royal Giant Fire Spirit Mini P.E.K.K.A
Rocket
Royal Giant
The Log
Royal Giant Mini P.E.K.K.A

Defense Synergies 1 9

Fire Spirit
Mini P.E.K.K.A The Log
Archers
Mini P.E.K.K.A Furnace The Log
Arrows
Mini P.E.K.K.A Furnace
Royal Giant
Mini P.E.K.K.A
The Log Fire Spirit Archers Arrows Furnace
Furnace
Archers Arrows Mini P.E.K.K.A
Rocket
The Log
The Log
Mini P.E.K.K.A Fire Spirit Archers Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log
Mini P.E.K.K.A Furnace The Log
Mini P.E.K.K.A Furnace Rocket Fire Spirit Archers
Mini P.E.K.K.A Furnace
Arrows Mini P.E.K.K.A Rocket The Log
Arrows The Log Fire Spirit Archers Furnace
Furnace Rocket Fire Spirit Archers Arrows
Rocket Arrows The Log
Mini P.E.K.K.A Furnace
Fire Spirit Archers Mini P.E.K.K.A
Archers Arrows Furnace The Log
Arrows Archers Furnace
Mini P.E.K.K.A Furnace Fire Spirit Rocket The Log
Fire Spirit Rocket Arrows Mini P.E.K.K.A Furnace The Log
Mini P.E.K.K.A Furnace
Rocket Mini P.E.K.K.A Furnace The Log
Arrows Mini P.E.K.K.A Furnace
Fire Spirit Arrows Archers Furnace The Log
Arrows Furnace The Log Fire Spirit Archers
Mini P.E.K.K.A
Fire Spirit Archers Arrows Mini P.E.K.K.A Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Furnace
Archers Arrows Mini P.E.K.K.A Rocket The Log
Mini P.E.K.K.A Furnace Rocket The Log
Mini P.E.K.K.A Rocket The Log
Mini P.E.K.K.A
Fire Spirit Arrows Furnace Rocket Archers
Mini P.E.K.K.A Rocket Archers Furnace
Mini P.E.K.K.A
Rocket Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Rocket Arrows The Log
Mini P.E.K.K.A Rocket
Archers Furnace
Archers Mini P.E.K.K.A Furnace Rocket The Log
Arrows Archers Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket The Log
Arrows The Log
Rocket Arrows The Log
Arrows Rocket The Log
Rocket Fire Spirit Arrows Furnace The Log
Arrows Fire Spirit Furnace Rocket
Fire Spirit Archers Arrows Furnace The Log
Arrows The Log Fire Spirit
Arrows The Log
Rocket Fire Spirit Mini P.E.K.K.A
Rocket Arrows The Log
Fire Spirit Archers Arrows Rocket
Rocket Fire Spirit The Log
Arrows Rocket
Arrows Furnace The Log
Rocket Arrows Furnace The Log
Arrows Furnace Rocket The Log
Arrows Rocket
Mini P.E.K.K.A Rocket
Rocket Fire Spirit Archers Arrows Mini P.E.K.K.A The Log
Rocket Fire Spirit Arrows The Log
Rocket The Log
Rocket Arrows
Rocket The Log
Rocket Arrows The Log
Arrows The Log Fire Spirit Furnace
Arrows The Log
Arrows The Log
Rocket Arrows The Log
Fire Spirit Archers Arrows Furnace
Rocket
Mini P.E.K.K.A
Arrows Rocket The Log
Rocket Arrows
Rocket Arrows The Log
Fire Spirit Archers Rocket
Rocket Fire Spirit Archers Arrows
Arrows The Log
Mini P.E.K.K.A Rocket
Arrows The Log
Rocket Arrows
Rocket The Log
Rocket
Rocket The Log

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