My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace P.E.K.K.A Ice Wizard Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Bandit
Giant Snowball
Furnace Goblin Barrel
Zap
Furnace Goblin Barrel Bandit
Barbarian Barrel
Furnace Goblin Barrel Ice Wizard Bandit Electro Wizard
The Log
Furnace Goblin Barrel Bandit
Earthquake
Furnace Goblin Barrel
Arrows
Furnace Goblin Barrel
Royal Delivery
Goblin Barrel P.E.K.K.A Ice Wizard Bandit Electro Wizard
Fireball
Furnace Goblin Barrel Ice Wizard Bandit Electro Wizard
Poison
Furnace Ice Wizard Electro Wizard
Lightning
Furnace Ice Wizard Bandit Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Goblin Barrel Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Ice Wizard Bandit Fireball Furnace Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Barrel Ice Wizard Bandit

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Electro Wizard
Furnace
Goblin Barrel P.E.K.K.A Bandit
Goblin Barrel
Furnace P.E.K.K.A Ice Wizard Bandit
P.E.K.K.A
Electro Wizard Furnace Goblin Barrel The Log Ice Wizard
The Log
Fireball P.E.K.K.A Bandit
Ice Wizard
Goblin Barrel P.E.K.K.A Bandit
Bandit
Furnace Goblin Barrel The Log Ice Wizard Electro Wizard
Electro Wizard
P.E.K.K.A Fireball Bandit

Defense Synergies 2 13

Fireball
The Log Ice Wizard Bandit Electro Wizard
Furnace
Ice Wizard Bandit Electro Wizard
Goblin Barrel
P.E.K.K.A
The Log Ice Wizard Electro Wizard
The Log
Fireball P.E.K.K.A Ice Wizard Bandit Electro Wizard
Ice Wizard
Fireball Furnace P.E.K.K.A The Log Bandit
Bandit
Fireball Furnace The Log Ice Wizard Electro Wizard
Electro Wizard
Fireball Furnace P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
P.E.K.K.A Furnace The Log Ice Wizard Bandit Electro Wizard
Furnace P.E.K.K.A Ice Wizard Bandit Electro Wizard
P.E.K.K.A Furnace Ice Wizard Bandit Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Furnace Ice Wizard Bandit Electro Wizard
Furnace Electro Wizard Fireball Ice Wizard
Fireball P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Furnace Ice Wizard
Ice Wizard Bandit Electro Wizard
Ice Wizard Electro Wizard Fireball Furnace The Log Bandit
Fireball Furnace Ice Wizard Electro Wizard
Furnace P.E.K.K.A Fireball The Log Ice Wizard Bandit Electro Wizard
Fireball Furnace P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Furnace Bandit Electro Wizard
Fireball Furnace P.E.K.K.A The Log Bandit Electro Wizard
Fireball Furnace P.E.K.K.A Electro Wizard
Fireball Furnace The Log Ice Wizard Bandit Electro Wizard
Furnace The Log Fireball Ice Wizard Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Fireball Furnace P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard The Log
P.E.K.K.A Bandit Furnace The Log Electro Wizard
P.E.K.K.A Fireball The Log Bandit Electro Wizard
P.E.K.K.A Bandit
Fireball Furnace Ice Wizard Electro Wizard
P.E.K.K.A Fireball Furnace Ice Wizard Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Fireball The Log Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Fireball Bandit
Fireball Furnace
Electro Wizard Fireball Furnace P.E.K.K.A The Log
Fireball P.E.K.K.A The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball The Log Ice Wizard Bandit Electro Wizard
Fireball The Log Bandit
Fireball The Log
Fireball Furnace The Log
Fireball Furnace Ice Wizard
Furnace The Log
Fireball The Log Ice Wizard
Fireball The Log Bandit
Fireball Electro Wizard
Fireball The Log Bandit Electro Wizard
Fireball
Fireball The Log Bandit
Fireball Bandit
Fireball Furnace The Log
Fireball Furnace The Log Bandit
Fireball Furnace The Log Bandit
Fireball
Fireball The Log Bandit Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Furnace Ice Wizard
Fireball The Log Ice Wizard Bandit Electro Wizard
Fireball The Log Bandit
Fireball The Log Bandit
Fireball Furnace Ice Wizard Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log Bandit
Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Electro Wizard Fireball Bandit
Fireball Ice Wizard Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Fireball
Fireball
P.E.K.K.A
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Bandit Electro Wizard

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