My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblin Gang
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Valkyrie
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Mini P.E.K.K.A Valkyrie
Fireball
Goblin Gang
Poison
Goblin Gang
Lightning
Knight Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Tornado Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Tornado Mini P.E.K.K.A Valkyrie Freeze Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Tornado

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Knight Mini P.E.K.K.A Valkyrie Freeze
Knight
Goblin Gang Zap
Goblin Gang
Knight Mini P.E.K.K.A Valkyrie Giant
Mini P.E.K.K.A
Giant Zap Goblin Gang Valkyrie Tornado
Valkyrie
Zap Goblin Gang Mini P.E.K.K.A Giant Tornado
Giant
Zap Mini P.E.K.K.A Goblin Gang Valkyrie Tornado
Tornado
Zap Mini P.E.K.K.A Valkyrie Giant Freeze
Freeze
Zap Tornado

Defense Synergies 2 13

Zap
Mini P.E.K.K.A Knight Goblin Gang Valkyrie Tornado
Knight
Goblin Gang Zap Mini P.E.K.K.A Tornado
Goblin Gang
Knight Zap Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Zap Knight Goblin Gang Valkyrie Tornado Freeze
Valkyrie
Zap Goblin Gang Mini P.E.K.K.A Tornado Freeze
Giant
Tornado
Zap Knight Mini P.E.K.K.A Valkyrie
Freeze
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie
Mini P.E.K.K.A Zap Knight Goblin Gang Valkyrie
Goblin Gang Mini P.E.K.K.A Tornado Knight Valkyrie Freeze
Mini P.E.K.K.A Knight Goblin Gang Valkyrie
Mini P.E.K.K.A Valkyrie Tornado
Goblin Gang Tornado Freeze Zap Valkyrie
Tornado Zap Goblin Gang Freeze
Zap Valkyrie
Mini P.E.K.K.A Goblin Gang Tornado
Knight Goblin Gang Tornado Mini P.E.K.K.A Valkyrie
Goblin Gang Valkyrie Zap Knight Tornado Freeze
Zap Goblin Gang Tornado
Mini P.E.K.K.A Zap Knight Goblin Gang Valkyrie Freeze
Valkyrie Zap Goblin Gang Mini P.E.K.K.A Tornado Freeze
Mini P.E.K.K.A Knight Goblin Gang
Tornado Zap Goblin Gang Mini P.E.K.K.A Freeze
Knight Goblin Gang Mini P.E.K.K.A Valkyrie Tornado
Zap Knight Goblin Gang Valkyrie Tornado
Zap Valkyrie Tornado Freeze Knight
Mini P.E.K.K.A Tornado
Goblin Gang Valkyrie Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Valkyrie Zap
Zap Knight Goblin Gang Mini P.E.K.K.A Valkyrie
Goblin Gang Zap Knight Mini P.E.K.K.A Valkyrie
Goblin Gang Mini P.E.K.K.A Valkyrie Zap Knight Tornado
Knight Goblin Gang Mini P.E.K.K.A Valkyrie
Zap Goblin Gang Tornado Freeze
Goblin Gang Mini P.E.K.K.A Knight Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Zap Freeze Knight Mini P.E.K.K.A Valkyrie Tornado
Goblin Gang
Knight Mini P.E.K.K.A Valkyrie
Zap Valkyrie Tornado
Mini P.E.K.K.A Knight Goblin Gang Valkyrie
Valkyrie
Goblin Gang Zap Knight Mini P.E.K.K.A Valkyrie Tornado Freeze
Valkyrie Zap Mini P.E.K.K.A Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Freeze
Zap Tornado
Knight Valkyrie Freeze
Zap Valkyrie
Zap Tornado Freeze
Tornado
Zap Tornado Freeze
Zap Tornado
Goblin Gang Mini P.E.K.K.A Tornado
Zap Knight Valkyrie Tornado
Zap Tornado
Knight
Freeze
Zap
Zap
Tornado Freeze
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Zap Valkyrie Tornado
Tornado
Tornado
Zap
Zap Tornado Freeze Valkyrie
Zap Tornado
Zap Tornado
Zap Tornado
Zap Tornado
Zap Freeze
Mini P.E.K.K.A
Zap
Zap Freeze
Zap Goblin Gang Freeze
Zap Tornado
Freeze
Knight Goblin Gang Mini P.E.K.K.A Valkyrie
Zap
Zap Tornado
Zap Goblin Gang Tornado Freeze
Zap Tornado
Zap Tornado Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: