My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Minion Horde Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant
Giant Snowball
Fire Spirit Minion Horde
Zap
Fire Spirit Minion Horde
Barbarian Barrel
Fire Spirit Ice Spirit Valkyrie Wizard
The Log
Fire Spirit Ice Spirit
Earthquake
Arrows
Fire Spirit Ice Spirit Minion Horde
Royal Delivery
Fire Spirit Ice Spirit Minion Horde Valkyrie Wizard
Fireball
Minion Horde Wizard
Poison
Minion Horde Wizard
Lightning
Valkyrie Wizard
Rocket
Minion Horde Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Valkyrie Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Valkyrie Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Valkyrie Freeze Minion Horde Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Spirit Zap Valkyrie

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Giant
Ice Spirit
Zap Valkyrie Minion Horde Giant
Zap
Ice Spirit Giant Fire Spirit Minion Horde Valkyrie Freeze
Minion Horde
Ice Spirit Zap Giant Freeze
Valkyrie
Fire Spirit Ice Spirit Zap Giant Wizard
Giant
Zap Fire Spirit Ice Spirit Minion Horde Valkyrie Wizard
Wizard
Valkyrie Giant
Freeze
Zap Minion Horde

Defense Synergies 1 12

Fire Spirit
Ice Spirit Zap Valkyrie
Ice Spirit
Zap Fire Spirit Minion Horde Valkyrie Wizard
Zap
Ice Spirit Fire Spirit Minion Horde Valkyrie
Minion Horde
Ice Spirit Zap Freeze
Valkyrie
Fire Spirit Ice Spirit Zap Wizard Freeze
Giant
Wizard
Ice Spirit Valkyrie Freeze
Freeze
Minion Horde Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie Wizard
Minion Horde Ice Spirit Zap Valkyrie
Minion Horde Fire Spirit Valkyrie Freeze
Minion Horde Valkyrie
Valkyrie
Freeze Fire Spirit Zap Valkyrie
Minion Horde Fire Spirit Ice Spirit Zap Wizard Freeze
Zap Valkyrie
Minion Horde
Fire Spirit Ice Spirit Minion Horde Valkyrie
Minion Horde Valkyrie Zap Wizard Freeze
Minion Horde Zap Wizard
Minion Horde Fire Spirit Ice Spirit Zap Valkyrie Wizard Freeze
Fire Spirit Valkyrie Wizard Ice Spirit Zap Minion Horde Freeze
Minion Horde
Minion Horde Ice Spirit Zap Freeze
Minion Horde Wizard Valkyrie
Fire Spirit Ice Spirit Zap Minion Horde Valkyrie Wizard
Zap Valkyrie Wizard Freeze Fire Spirit Ice Spirit
Valkyrie Wizard Fire Spirit Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap
Zap Valkyrie Wizard
Ice Spirit Zap Minion Horde Valkyrie
Valkyrie Zap Minion Horde
Minion Horde Valkyrie
Fire Spirit Wizard Ice Spirit Zap Minion Horde Freeze
Minion Horde Valkyrie
Minion Horde Valkyrie
Zap Minion Horde Freeze Ice Spirit Valkyrie
Minion Horde
Minion Horde Valkyrie
Zap Valkyrie
Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie
Ice Spirit Zap Minion Horde Valkyrie Freeze
Valkyrie Zap Minion Horde Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Freeze
Zap
Minion Horde
Valkyrie Freeze
Wizard Fire Spirit Zap Minion Horde Valkyrie
Wizard Fire Spirit Ice Spirit Zap Minion Horde Freeze
Fire Spirit Minion Horde Wizard
Fire Spirit Ice Spirit Zap Wizard Freeze
Zap Wizard
Fire Spirit Minion Horde
Zap Minion Horde Valkyrie Wizard
Fire Spirit Zap Wizard
Fire Spirit
Minion Horde Freeze
Zap
Zap Minion Horde Wizard
Minion Horde Wizard
Freeze
Minion Horde
Fire Spirit Zap Wizard
Fire Spirit Zap Valkyrie Wizard
Minion Horde
Wizard
Zap Minion Horde
Zap Freeze Fire Spirit Ice Spirit Valkyrie Wizard
Minion Horde
Zap Wizard
Zap Wizard
Zap
Fire Spirit Zap Minion Horde Wizard
Zap Ice Spirit Minion Horde Wizard Freeze
Minion Horde
Zap Minion Horde Wizard
Zap Ice Spirit Minion Horde Freeze
Minion Horde
Wizard
Zap Minion Horde Fire Spirit Ice Spirit Freeze
Fire Spirit Zap Wizard
Freeze
Minion Horde Valkyrie Wizard
Zap Wizard
Zap
Minion Horde
Zap Ice Spirit Minion Horde Freeze
Zap
Zap Freeze

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