My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Barbarians Musketeer Hog Rider
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Barbarians Musketeer
The Log
Spear Goblins Barbarians Musketeer Hog Rider
Earthquake
Spear Goblins Barbarians Hog Rider
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Barbarians Musketeer Hog Rider P.E.K.K.A
Fireball
Barbarians Musketeer Hog Rider
Poison
Spear Goblins Barbarians Musketeer
Lightning
Musketeer
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Fireball Musketeer Hog Rider Freeze Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Zap Fireball Musketeer

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap
Zap
Fireball Hog Rider P.E.K.K.A Spear Goblins Musketeer Freeze
Barbarians
Hog Rider
Fireball
Zap Hog Rider Freeze
Musketeer
Hog Rider Zap P.E.K.K.A
Hog Rider
Spear Goblins Zap Fireball Musketeer Freeze Barbarians
Freeze
Hog Rider Zap Fireball
P.E.K.K.A
Zap Musketeer

Defense Synergies 1 10

Spear Goblins
Zap Barbarians Musketeer P.E.K.K.A
Zap
Fireball Spear Goblins Barbarians Musketeer P.E.K.K.A
Barbarians
Spear Goblins Zap
Fireball
Zap Musketeer Freeze
Musketeer
Spear Goblins Zap Fireball P.E.K.K.A
Hog Rider
Freeze
Fireball
P.E.K.K.A
Spear Goblins Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Musketeer
Barbarians P.E.K.K.A Zap Musketeer
Barbarians P.E.K.K.A Musketeer Freeze
Barbarians P.E.K.K.A Musketeer
Barbarians Fireball P.E.K.K.A
Fireball Freeze Spear Goblins Zap Musketeer
Musketeer Spear Goblins Zap Fireball Freeze
Zap Barbarians Fireball Musketeer P.E.K.K.A
Barbarians P.E.K.K.A Musketeer
Spear Goblins Barbarians Musketeer
Barbarians Spear Goblins Zap Fireball Musketeer Freeze
Musketeer Spear Goblins Zap Fireball
Barbarians P.E.K.K.A Zap Fireball Musketeer Freeze
Fireball Zap Barbarians Freeze P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Zap Fireball Freeze P.E.K.K.A
Barbarians Fireball Musketeer P.E.K.K.A
Fireball Spear Goblins Zap Barbarians Musketeer
Zap Freeze Spear Goblins Barbarians Fireball Musketeer
Barbarians P.E.K.K.A Musketeer
Spear Goblins Barbarians Fireball Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zap Fireball P.E.K.K.A
Fireball Zap Musketeer
Barbarians P.E.K.K.A Spear Goblins Zap Musketeer
P.E.K.K.A Zap Barbarians Fireball Musketeer
Barbarians P.E.K.K.A Musketeer
Fireball Zap Musketeer Freeze
P.E.K.K.A Spear Goblins Barbarians Fireball Musketeer
P.E.K.K.A Barbarians
Zap Freeze P.E.K.K.A Spear Goblins Barbarians Fireball
P.E.K.K.A Barbarians Musketeer
P.E.K.K.A Barbarians Musketeer
P.E.K.K.A Zap Barbarians Fireball
Barbarians P.E.K.K.A Fireball
Barbarians Fireball Musketeer
Barbarians Spear Goblins Zap Fireball Musketeer Freeze P.E.K.K.A
Zap Barbarians Fireball Musketeer Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Freeze
Fireball Zap Musketeer
Fireball
Barbarians Fireball Musketeer Freeze
Fireball Zap
Fireball Spear Goblins Zap Musketeer Freeze
Musketeer
Fireball Zap Freeze
Fireball Zap
Fireball Musketeer
Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer Freeze
Zap Fireball Musketeer
Spear Goblins Zap Fireball Musketeer
Fireball Musketeer
Fireball Freeze
Zap Fireball Musketeer
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Barbarians Fireball Musketeer
Zap Freeze Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Freeze
Fireball
Zap Fireball Musketeer
Zap Fireball Freeze
P.E.K.K.A
Fireball
Zap Spear Goblins Barbarians Fireball Musketeer Freeze
Fireball Zap Musketeer
Freeze
Fireball
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer P.E.K.K.A
Zap Fireball Musketeer Freeze
Zap Fireball Musketeer
Zap Fireball Musketeer Freeze

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