My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Furnace Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram
Giant Snowball
Bats Goblin Gang Battle Ram Furnace Witch
Zap
Bats Goblin Gang Battle Ram Furnace Witch
Barbarian Barrel
Goblin Gang Battle Ram Furnace Witch
The Log
Goblin Gang Mini P.E.K.K.A Battle Ram Furnace Witch
Earthquake
Goblin Gang Furnace Witch
Arrows
Bats Goblin Gang Furnace Witch
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Battle Ram Witch
Fireball
Goblin Gang Battle Ram Furnace Witch
Poison
Bats Goblin Gang Furnace Witch
Lightning
Mini P.E.K.K.A Battle Ram Furnace Witch
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Fireball Mini P.E.K.K.A Battle Ram Furnace Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A Battle Ram
Zap
Fireball Battle Ram Bats Mini P.E.K.K.A Furnace Witch
Goblin Gang
Mini P.E.K.K.A Battle Ram
Fireball
Zap Battle Ram
Mini P.E.K.K.A
Bats Zap Goblin Gang Furnace
Battle Ram
Zap Bats Goblin Gang Fireball Furnace Witch
Furnace
Zap Mini P.E.K.K.A Battle Ram
Witch
Zap Battle Ram

Defense Synergies 2 10

Bats
Zap Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Bats Goblin Gang Furnace Witch
Goblin Gang
Zap Mini P.E.K.K.A Furnace
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Goblin Gang Fireball Furnace Witch
Battle Ram
Furnace
Zap Goblin Gang Mini P.E.K.K.A
Witch
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A Bats Zap Goblin Gang Furnace Witch
Goblin Gang Mini P.E.K.K.A Furnace Witch Bats
Mini P.E.K.K.A Witch Bats Goblin Gang Furnace
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Bats Zap Furnace
Bats Furnace Zap Goblin Gang Fireball Witch
Zap Fireball
Mini P.E.K.K.A Witch Goblin Gang Furnace
Goblin Gang Mini P.E.K.K.A
Bats Goblin Gang Witch Zap Fireball Furnace
Bats Zap Goblin Gang Fireball Furnace Witch
Mini P.E.K.K.A Furnace Bats Zap Goblin Gang Fireball Witch
Fireball Bats Zap Goblin Gang Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A Goblin Gang Furnace
Zap Goblin Gang Fireball Mini P.E.K.K.A Furnace
Bats Goblin Gang Fireball Mini P.E.K.K.A Furnace Witch
Fireball Bats Zap Goblin Gang Furnace Witch
Zap Furnace Witch Bats Fireball
Mini P.E.K.K.A
Goblin Gang Bats Fireball Mini P.E.K.K.A Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball Furnace Witch
Fireball Zap Goblin Gang Mini P.E.K.K.A
Goblin Gang Bats Zap Mini P.E.K.K.A Furnace Witch
Goblin Gang Mini P.E.K.K.A Bats Zap Fireball
Goblin Gang Mini P.E.K.K.A Witch
Fireball Furnace Bats Zap Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Bats Fireball Furnace Witch
Mini P.E.K.K.A
Zap Bats Fireball Mini P.E.K.K.A Witch
Witch Goblin Gang
Bats Mini P.E.K.K.A Witch
Zap Fireball
Mini P.E.K.K.A Goblin Gang Fireball Witch
Fireball Furnace Witch
Goblin Gang Witch Bats Zap Fireball Mini P.E.K.K.A Furnace
Bats Zap Fireball Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap Furnace
Fireball Bats Zap Furnace Witch
Furnace Witch
Fireball Zap
Fireball Zap
Bats Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball Furnace
Zap Fireball Furnace Witch
Fireball Furnace
Fireball
Bats Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Furnace Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Bats Zap Fireball Furnace Witch
Zap Bats Fireball Witch
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Bats Goblin Gang Fireball Witch
Fireball Zap Witch
Fireball
Fireball Goblin Gang Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Bats Goblin Gang Fireball Witch
Bats Zap Fireball Witch
Zap Fireball Witch

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