My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Dark Prince Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Dark Prince Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Dark Prince Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince Prince
Giant Snowball
Lumberjack
Zap
Dark Prince Prince
Barbarian Barrel
Dark Prince Lumberjack
The Log
Mini P.E.K.K.A Dark Prince Prince Lumberjack
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Dark Prince Prince Lumberjack
Fireball
Lumberjack
Poison
Lightning
Mini P.E.K.K.A Dark Prince Prince Lumberjack
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Fireball Mini P.E.K.K.A Dark Prince Lumberjack Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Fireball Mini P.E.K.K.A

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Giant Dark Prince The Log
Mini P.E.K.K.A
Giant Rage Dark Prince The Log Lumberjack
Giant
Mini P.E.K.K.A Rage Dark Prince Prince Fireball The Log Lumberjack
Rage
Giant Mini P.E.K.K.A Dark Prince Prince
Dark Prince
Giant Prince Fireball Mini P.E.K.K.A Rage Lumberjack
Prince
Giant Dark Prince Rage The Log Lumberjack
The Log
Fireball Mini P.E.K.K.A Giant Prince Lumberjack
Lumberjack
Mini P.E.K.K.A Giant Dark Prince Prince The Log

Defense Synergies 3 6

Fireball
The Log Mini P.E.K.K.A Dark Prince Lumberjack
Mini P.E.K.K.A
The Log Fireball
Giant
Rage
Dark Prince
Fireball Prince The Log
Prince
The Log Dark Prince
The Log
Fireball Mini P.E.K.K.A Prince Dark Prince Lumberjack
Lumberjack
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Mini P.E.K.K.A Lumberjack Dark Prince Prince The Log
Mini P.E.K.K.A Prince Lumberjack Dark Prince
Mini P.E.K.K.A Prince Lumberjack Dark Prince
Fireball Mini P.E.K.K.A Dark Prince Prince The Log Lumberjack
Fireball The Log Dark Prince Lumberjack
Fireball
Fireball The Log
Mini P.E.K.K.A Prince Lumberjack
Mini P.E.K.K.A Dark Prince Prince Lumberjack
Fireball Dark Prince The Log Lumberjack
Fireball
Mini P.E.K.K.A Prince Lumberjack Fireball Dark Prince The Log
Fireball Mini P.E.K.K.A Dark Prince Prince The Log Lumberjack
Mini P.E.K.K.A Prince Lumberjack
Fireball Mini P.E.K.K.A Prince The Log Lumberjack
Fireball Mini P.E.K.K.A Dark Prince Prince Lumberjack
Fireball Dark Prince Prince The Log Lumberjack
The Log Fireball Dark Prince Lumberjack
Mini P.E.K.K.A Prince Lumberjack
Dark Prince Fireball Mini P.E.K.K.A Prince The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Fireball Dark Prince Prince
Fireball Mini P.E.K.K.A Prince The Log Lumberjack
Lumberjack Mini P.E.K.K.A Dark Prince Prince The Log
Mini P.E.K.K.A Dark Prince Prince Lumberjack Fireball The Log
Mini P.E.K.K.A Dark Prince Prince Lumberjack
Fireball
Mini P.E.K.K.A Dark Prince Prince Fireball Lumberjack
Mini P.E.K.K.A Dark Prince Prince Lumberjack
Fireball Mini P.E.K.K.A Dark Prince Prince The Log
Mini P.E.K.K.A Dark Prince Prince Lumberjack
Fireball Dark Prince Prince The Log
Mini P.E.K.K.A Dark Prince Prince Fireball Lumberjack
Fireball
Fireball Mini P.E.K.K.A Dark Prince Prince The Log Lumberjack
Fireball Mini P.E.K.K.A Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball Dark Prince Prince The Log
Fireball Dark Prince The Log
Fireball
The Log
Fireball The Log
Fireball The Log
Fireball Mini P.E.K.K.A Prince Lumberjack
Fireball Dark Prince Prince The Log
Fireball
Fireball The Log
Fireball
Fireball Prince The Log
Fireball The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Dark Prince Prince The Log
Fireball The Log
Fireball Prince The Log
Fireball
Prince The Log
Fireball The Log
The Log Fireball Dark Prince
Fireball The Log
Fireball Prince The Log
Fireball The Log
Fireball
Fireball
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Prince
Fireball The Log
Fireball Dark Prince Prince
Fireball
The Log Fireball
Fireball Mini P.E.K.K.A Dark Prince Prince Lumberjack
The Log Fireball
Fireball
Dark Prince Prince
Fireball The Log
Fireball
Fireball Dark Prince Prince The Log

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