My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Inferno Dragon
Giant Snowball
Fire Spirit Bats Barbarians Inferno Dragon
Zap
Fire Spirit Bats Inferno Dragon
Barbarian Barrel
Fire Spirit Barbarians
The Log
Fire Spirit Barbarians
Earthquake
Barbarians
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Barbarians Inferno Dragon
Fireball
Barbarians Inferno Dragon
Poison
Bats Barbarians
Lightning
Inferno Dragon
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Fireball Freeze Inferno Dragon Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Zap Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Inferno Dragon
Bats
Giant Zap Inferno Dragon
Zap
Fireball Giant Fire Spirit Bats Freeze
Barbarians
Fireball
Zap Giant Freeze
Giant
Bats Zap Fire Spirit Fireball
Freeze
Zap Fireball
Inferno Dragon
Fire Spirit Bats

Defense Synergies 1 7

Fire Spirit
Zap
Bats
Zap Freeze Inferno Dragon
Zap
Fireball Fire Spirit Bats Barbarians Inferno Dragon
Barbarians
Zap
Fireball
Zap Freeze
Giant
Freeze
Bats Fireball
Inferno Dragon
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Barbarians Inferno Dragon Bats Zap
Barbarians Fire Spirit Bats Freeze Inferno Dragon
Barbarians Inferno Dragon Bats
Barbarians Fireball
Fireball Freeze Fire Spirit Bats Zap
Bats Inferno Dragon Fire Spirit Zap Fireball Freeze
Zap Barbarians Fireball
Barbarians Inferno Dragon
Fire Spirit Barbarians
Bats Barbarians Zap Fireball Freeze
Inferno Dragon Bats Zap Fireball
Barbarians Fire Spirit Bats Zap Fireball Freeze
Fire Spirit Fireball Bats Zap Barbarians Freeze
Barbarians Inferno Dragon
Barbarians Zap Fireball Freeze Inferno Dragon
Barbarians Bats Fireball
Fire Spirit Fireball Bats Zap Barbarians
Zap Freeze Fire Spirit Bats Barbarians Fireball Inferno Dragon
Barbarians Inferno Dragon
Fire Spirit Bats Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball
Fireball Zap Inferno Dragon
Barbarians Bats Zap
Bats Zap Barbarians Fireball
Barbarians Inferno Dragon
Fire Spirit Fireball Bats Zap Freeze
Bats Barbarians Fireball
Barbarians Inferno Dragon
Zap Freeze Bats Barbarians Fireball Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Bats Barbarians
Zap Barbarians Fireball
Barbarians Fireball
Barbarians Fireball
Barbarians Bats Zap Fireball Freeze Inferno Dragon
Bats Zap Barbarians Fireball Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap
Fireball
Barbarians Fireball Freeze
Fireball Fire Spirit Zap
Fireball Fire Spirit Bats Zap Freeze
Fire Spirit
Fireball Fire Spirit Zap Freeze
Fireball Zap
Fire Spirit Bats Fireball
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Fireball
Fireball Freeze
Zap Fireball
Zap Fireball
Fireball
Fireball Freeze
Bats
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Freeze Fire Spirit Fireball
Inferno Dragon
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Bats Zap Fireball
Zap Bats Fireball Freeze
Fireball
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Fire Spirit Bats Barbarians Fireball Freeze
Fireball Fire Spirit Zap
Freeze
Fireball
Fireball
Zap Fireball
Zap Fireball
Zap Bats Fireball Freeze
Bats Zap Fireball
Zap Fireball Freeze

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