My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Fire Spirit Archers Hog Rider
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Tesla Valkyrie Ice Wizard
The Log
Fire Spirit Archers Hog Rider
Earthquake
Archers Tesla Hog Rider
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Valkyrie Hog Rider Ice Wizard
Fireball
Archers Tesla Hog Rider Ice Wizard
Poison
Archers Ice Wizard
Lightning
Tesla Valkyrie Ice Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Ice Wizard Tesla Fireball Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Ice Wizard

Attack Synergies 6 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider
Archers
Valkyrie Hog Rider
Tesla
Fireball
Hog Rider The Log
Valkyrie
Fire Spirit Archers Hog Rider
Hog Rider
Fire Spirit Fireball Valkyrie The Log Archers
The Log
Hog Rider Fireball
Ice Wizard

Defense Synergies 3 12

Fire Spirit
Valkyrie The Log
Archers
Valkyrie Tesla The Log Ice Wizard
Tesla
The Log Archers Fireball Valkyrie
Fireball
The Log Tesla Valkyrie Ice Wizard
Valkyrie
Archers Fire Spirit Tesla Fireball The Log Ice Wizard
Hog Rider
The Log
Tesla Fireball Fire Spirit Archers Valkyrie Ice Wizard
Ice Wizard
Archers Fireball Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie The Log
Tesla Valkyrie The Log Ice Wizard
Tesla Fire Spirit Archers Valkyrie Ice Wizard
Tesla Valkyrie Ice Wizard
Fireball Valkyrie The Log
Fireball The Log Fire Spirit Archers Tesla Valkyrie Ice Wizard
Tesla Fire Spirit Archers Fireball Ice Wizard
Tesla Fireball Valkyrie The Log
Tesla Ice Wizard
Fire Spirit Archers Tesla Valkyrie Ice Wizard
Archers Valkyrie Ice Wizard Tesla Fireball The Log
Tesla Archers Fireball Ice Wizard
Tesla Fire Spirit Fireball Valkyrie The Log Ice Wizard
Fire Spirit Fireball Valkyrie Tesla The Log
Tesla
Tesla Fireball The Log
Tesla Fireball Valkyrie
Fire Spirit Tesla Fireball Archers Valkyrie The Log Ice Wizard
Valkyrie The Log Fire Spirit Archers Tesla Fireball Ice Wizard
Tesla
Valkyrie Fire Spirit Archers Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Tesla Fireball
Fireball Archers Tesla Valkyrie The Log
Valkyrie The Log
Valkyrie Tesla Fireball The Log
Tesla Valkyrie
Fire Spirit Fireball Archers Tesla Ice Wizard
Archers Tesla Fireball Valkyrie Ice Wizard
Tesla Valkyrie
Fireball Valkyrie The Log
Tesla
Tesla Valkyrie
Fireball Valkyrie The Log
Tesla Fireball Valkyrie
Archers Tesla Fireball Valkyrie
Tesla Archers Fireball Valkyrie The Log
Valkyrie Archers Tesla Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log Ice Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Fire Spirit Valkyrie The Log
Fireball Fire Spirit Ice Wizard
Fire Spirit Archers The Log
Fireball The Log Fire Spirit Ice Wizard
Fireball The Log
Fire Spirit Fireball
Fireball Valkyrie The Log
Fireball Fire Spirit Archers
Fire Spirit Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fire Spirit Archers Fireball The Log
Fire Spirit Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fire Spirit Fireball Valkyrie Ice Wizard
Fireball The Log Ice Wizard
Fireball The Log
Fireball The Log
Fire Spirit Archers Fireball Ice Wizard
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Fire Spirit Archers Fireball
Fireball Fire Spirit Archers Ice Wizard
The Log Fireball
Fireball Valkyrie
The Log Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log

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