My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

4 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Minion Horde Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Minions Minion Horde Hog Rider Skeleton Army
Zap
Fire Spirit Minions Minion Horde Skeleton Army
Barbarian Barrel
Fire Spirit Knight Elite Barbarians Skeleton Army
The Log
Fire Spirit Elite Barbarians Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Fire Spirit Minions Minion Horde Skeleton Army
Royal Delivery
Fire Spirit Knight Minions Minion Horde Elite Barbarians Hog Rider Skeleton Army
Fireball
Minions Minion Horde Elite Barbarians Hog Rider Skeleton Army
Poison
Minions Minion Horde Skeleton Army
Lightning
Knight Elite Barbarians
Rocket
Minion Horde Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Knight Minions Skeleton Army Hog Rider Minion Horde Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Knight Minions

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight Elite Barbarians
Knight
Minions Hog Rider Fire Spirit Minion Horde Elite Barbarians
Minions
Knight Hog Rider Rage Elite Barbarians
Minion Horde
Rage Knight Hog Rider
Elite Barbarians
Rage Fire Spirit Knight Minions Hog Rider
Hog Rider
Fire Spirit Knight Minions Rage Minion Horde Elite Barbarians
Rage
Minions Minion Horde Elite Barbarians Hog Rider
Skeleton Army

Defense Synergies 2 2

Fire Spirit
Knight
Knight
Fire Spirit Minions Minion Horde Skeleton Army
Minions
Knight
Minion Horde
Knight
Elite Barbarians
Hog Rider
Rage
Skeleton Army
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Minion Horde
Minion Horde Elite Barbarians Skeleton Army Knight Minions
Minion Horde Skeleton Army Fire Spirit Knight Minions Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Knight Minions
Elite Barbarians Skeleton Army
Skeleton Army Fire Spirit Minions
Minions Minion Horde Fire Spirit
Minion Horde Minions Elite Barbarians Skeleton Army
Knight Elite Barbarians Skeleton Army Fire Spirit Minion Horde
Minions Minion Horde Skeleton Army Knight
Minions Minion Horde
Minion Horde Skeleton Army Fire Spirit Knight Minions Elite Barbarians
Fire Spirit Skeleton Army Minions Minion Horde
Elite Barbarians Skeleton Army Knight Minion Horde
Minion Horde Skeleton Army Elite Barbarians
Minion Horde Knight Minions Elite Barbarians Skeleton Army
Fire Spirit Knight Minions Minion Horde Elite Barbarians Skeleton Army
Fire Spirit Knight Minions
Elite Barbarians
Skeleton Army Fire Spirit Knight Minions Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Elite Barbarians
Knight Elite Barbarians
Skeleton Army Knight Minions Minion Horde Elite Barbarians
Skeleton Army Knight Minion Horde Elite Barbarians
Knight Minion Horde Elite Barbarians Skeleton Army
Fire Spirit Minions Minion Horde
Skeleton Army Knight Minions Minion Horde Elite Barbarians
Knight Minion Horde Elite Barbarians Skeleton Army
Minion Horde Knight Minions Elite Barbarians Skeleton Army
Minion Horde Skeleton Army
Knight Minions Minion Horde Elite Barbarians
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army Knight Minion Horde
Minion Horde Skeleton Army
Elite Barbarians Skeleton Army Knight Minions Minion Horde
Minions Minion Horde Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Minion Horde
Knight
Fire Spirit Minion Horde
Fire Spirit Minions Minion Horde
Fire Spirit Minion Horde
Fire Spirit
Fire Spirit Minions Minion Horde Elite Barbarians
Knight Minion Horde
Fire Spirit
Fire Spirit Knight Elite Barbarians
Minions Minion Horde
Elite Barbarians
Minion Horde
Minion Horde
Minions Minion Horde
Fire Spirit
Fire Spirit
Minions Minion Horde
Minion Horde
Fire Spirit
Minion Horde
Elite Barbarians Fire Spirit Minion Horde
Minions Minion Horde
Minion Horde Elite Barbarians
Minion Horde
Minion Horde
Minion Horde
Minion Horde Fire Spirit Minions Skeleton Army
Fire Spirit
Knight Minion Horde
Minion Horde Elite Barbarians
Minions Minion Horde Elite Barbarians

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