My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Minion Horde Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Giant Miner
Giant Snowball
Fire Spirit Minion Horde Goblin Hut Miner
Zap
Fire Spirit Minion Horde Goblin Hut
Barbarian Barrel
Fire Spirit Knight Elite Barbarians Goblin Hut
The Log
Fire Spirit Elite Barbarians Goblin Hut
Earthquake
Goblin Hut
Arrows
Fire Spirit Minion Horde Goblin Hut
Royal Delivery
Fire Spirit Knight Minion Horde Elite Barbarians Goblin Hut Miner
Fireball
Minion Horde Elite Barbarians Goblin Hut
Poison
Minion Horde Goblin Hut
Lightning
Knight Elite Barbarians Goblin Hut
Rocket
Minion Horde Elite Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Knight Miner Minion Horde Giant Goblin Hut Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Knight Miner

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Knight Elite Barbarians Giant
Arrows
Elite Barbarians Giant Knight Miner
Knight
Fire Spirit Arrows Minion Horde Elite Barbarians Goblin Hut Miner
Minion Horde
Miner Knight Giant
Elite Barbarians
Arrows Fire Spirit Knight
Giant
Arrows Miner Fire Spirit Minion Horde Goblin Hut
Goblin Hut
Knight Giant Miner
Miner
Fire Spirit Minion Horde Giant Arrows Knight Goblin Hut

Defense Synergies 1 4

Fire Spirit
Knight
Arrows
Knight Goblin Hut
Knight
Fire Spirit Arrows Minion Horde Goblin Hut
Minion Horde
Knight
Elite Barbarians
Giant
Goblin Hut
Arrows Knight
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Goblin Hut
Minion Horde Elite Barbarians Knight Goblin Hut
Minion Horde Goblin Hut Fire Spirit Knight Elite Barbarians
Minion Horde Elite Barbarians Goblin Hut Knight
Arrows Elite Barbarians
Arrows Fire Spirit
Minion Horde Fire Spirit Arrows Goblin Hut
Arrows
Minion Horde Elite Barbarians Goblin Hut
Knight Elite Barbarians Fire Spirit Minion Horde Miner
Minion Horde Arrows Knight Goblin Hut
Arrows Minion Horde Goblin Hut
Minion Horde Goblin Hut Fire Spirit Knight Elite Barbarians
Fire Spirit Arrows Minion Horde Goblin Hut
Elite Barbarians Knight Minion Horde Goblin Hut
Minion Horde Elite Barbarians Goblin Hut
Minion Horde Arrows Knight Elite Barbarians Goblin Hut
Fire Spirit Arrows Knight Minion Horde Elite Barbarians Goblin Hut
Arrows Fire Spirit Knight Goblin Hut
Elite Barbarians Goblin Hut
Fire Spirit Arrows Knight Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Goblin Hut
Arrows Knight Elite Barbarians Miner
Knight Minion Horde Elite Barbarians Goblin Hut
Knight Minion Horde Elite Barbarians
Knight Minion Horde Elite Barbarians Goblin Hut
Fire Spirit Arrows Minion Horde Goblin Hut
Knight Minion Horde Elite Barbarians Goblin Hut
Knight Minion Horde Elite Barbarians
Minion Horde Knight Elite Barbarians Goblin Hut
Minion Horde Goblin Hut
Knight Minion Horde Elite Barbarians Goblin Hut
Arrows Elite Barbarians
Elite Barbarians Knight Minion Horde
Minion Horde
Elite Barbarians Goblin Hut Knight Minion Horde
Arrows Minion Horde Elite Barbarians Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde
Arrows Miner
Arrows Minion Horde Goblin Hut Miner
Arrows Knight
Fire Spirit Arrows Minion Horde
Arrows Fire Spirit Minion Horde
Fire Spirit Arrows Minion Horde
Arrows Fire Spirit
Arrows Miner
Fire Spirit Minion Horde Elite Barbarians
Miner Arrows Knight Minion Horde
Fire Spirit Arrows
Fire Spirit Knight Elite Barbarians Goblin Hut Miner
Arrows Minion Horde
Arrows Elite Barbarians Goblin Hut
Arrows Minion Horde Goblin Hut
Arrows Minion Horde Goblin Hut
Arrows
Minion Horde
Fire Spirit Arrows
Fire Spirit Arrows Miner
Minion Horde
Arrows
Arrows Minion Horde
Arrows Fire Spirit
Minion Horde
Arrows Miner
Arrows Miner
Miner Arrows
Elite Barbarians Fire Spirit Arrows Minion Horde
Minion Horde Goblin Hut
Minion Horde Elite Barbarians
Arrows Minion Horde Miner
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Fire Spirit Goblin Hut
Fire Spirit Arrows
Arrows
Miner Knight Minion Horde
Arrows
Arrows
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Miner

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