My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Minion Horde Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Gang Minion Horde Elite Barbarians
Giant Snowball
Fire Spirit Bomber Archers Goblin Gang Minion Horde
Zap
Fire Spirit Bomber Archers Goblin Gang Minion Horde
Barbarian Barrel
Fire Spirit Bomber Archers Goblin Gang Elite Barbarians
The Log
Fire Spirit Bomber Archers Goblin Gang Elite Barbarians
Earthquake
Bomber Archers Goblin Gang
Arrows
Fire Spirit Bomber Archers Goblin Gang Minion Horde
Royal Delivery
Fire Spirit Bomber Archers Goblin Gang Minion Horde Elite Barbarians
Fireball
Bomber Archers Goblin Gang Minion Horde Elite Barbarians
Poison
Bomber Archers Goblin Gang Minion Horde
Lightning
Elite Barbarians
Rocket
Minion Horde Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Archers Goblin Gang Minion Horde Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Archers

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Golem
Bomber
Golem Zap Elite Barbarians
Zap
Elite Barbarians Fire Spirit Bomber Archers Minion Horde Golem
Archers
Zap Elite Barbarians Golem
Goblin Gang
Golem
Minion Horde
Zap Golem
Elite Barbarians
Zap Fire Spirit Bomber Archers
Golem
Bomber Fire Spirit Zap Archers Goblin Gang Minion Horde

Defense Synergies 0 7

Fire Spirit
Zap
Bomber
Zap
Zap
Fire Spirit Bomber Archers Goblin Gang Minion Horde Elite Barbarians
Archers
Zap Goblin Gang
Goblin Gang
Zap Archers
Minion Horde
Zap
Elite Barbarians
Zap
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minion Horde
Minion Horde Elite Barbarians Bomber Zap Goblin Gang
Goblin Gang Minion Horde Fire Spirit Bomber Archers Elite Barbarians
Minion Horde Elite Barbarians Bomber Goblin Gang
Bomber Elite Barbarians
Goblin Gang Fire Spirit Bomber Zap Archers
Minion Horde Fire Spirit Zap Archers Goblin Gang
Zap
Minion Horde Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Bomber Archers Minion Horde
Archers Goblin Gang Minion Horde Bomber Zap
Minion Horde Zap Archers Goblin Gang
Minion Horde Fire Spirit Bomber Zap Goblin Gang Elite Barbarians
Fire Spirit Bomber Zap Goblin Gang Minion Horde
Elite Barbarians Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang Elite Barbarians
Minion Horde Bomber Goblin Gang Elite Barbarians
Fire Spirit Bomber Zap Archers Goblin Gang Minion Horde Elite Barbarians
Zap Fire Spirit Bomber Archers
Elite Barbarians
Bomber Goblin Gang Fire Spirit Archers Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Elite Barbarians
Bomber Zap Archers Goblin Gang Elite Barbarians
Goblin Gang Zap Minion Horde Elite Barbarians
Goblin Gang Zap Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians
Fire Spirit Zap Archers Goblin Gang Minion Horde
Goblin Gang Archers Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians
Goblin Gang Minion Horde
Minion Horde Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Goblin Gang Minion Horde
Bomber Archers Minion Horde
Goblin Gang Elite Barbarians Bomber Zap Archers Minion Horde
Bomber Zap Archers Minion Horde Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Bomber Fire Spirit Zap Minion Horde
Fire Spirit Zap Minion Horde
Fire Spirit Bomber Archers Minion Horde
Fire Spirit Zap
Zap
Fire Spirit Goblin Gang Minion Horde Elite Barbarians
Zap Minion Horde
Fire Spirit Zap Archers
Fire Spirit Elite Barbarians
Minion Horde
Zap Elite Barbarians
Bomber Zap Minion Horde
Minion Horde
Bomber Minion Horde
Fire Spirit Bomber Zap Archers
Fire Spirit Bomber Zap
Minion Horde
Zap Minion Horde
Zap Fire Spirit Bomber
Minion Horde
Zap
Zap
Zap
Elite Barbarians Fire Spirit Zap Archers Minion Horde
Zap Minion Horde
Minion Horde Elite Barbarians
Bomber Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Fire Spirit Archers Goblin Gang
Fire Spirit Zap Archers
Goblin Gang Minion Horde
Bomber Zap
Zap
Minion Horde Elite Barbarians
Zap Goblin Gang Minion Horde Elite Barbarians
Zap
Zap

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