My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Bandit
Giant Snowball
Fire Spirit Goblin Gang
Zap
Fire Spirit Goblin Gang Inferno Tower Bandit
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Inferno Tower Ice Wizard Bandit
The Log
Fire Spirit Goblin Gang Elite Barbarians Bandit
Earthquake
Goblin Gang Inferno Tower
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Bowler Ice Wizard Bandit
Fireball
Goblin Gang Elite Barbarians Inferno Tower Bowler Ice Wizard Bandit
Poison
Goblin Gang Inferno Tower Ice Wizard
Lightning
Elite Barbarians Inferno Tower Bowler Ice Wizard Bandit
Rocket
Elite Barbarians Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bowler The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Gang Ice Wizard Bandit Inferno Tower Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Goblin Gang Ice Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Bowler Bandit
Goblin Gang
Bowler Bandit
Elite Barbarians
Fire Spirit The Log Bandit
Inferno Tower
Bowler
Fire Spirit Goblin Gang The Log Ice Wizard
The Log
Elite Barbarians Bowler Bandit
Ice Wizard
Bowler Bandit
Bandit
Fire Spirit Goblin Gang Elite Barbarians The Log Ice Wizard

Defense Synergies 3 13

Fire Spirit
Inferno Tower The Log
Goblin Gang
Inferno Tower The Log Ice Wizard Bandit
Elite Barbarians
The Log
Inferno Tower
Goblin Gang The Log Fire Spirit Ice Wizard Bandit
Bowler
The Log Ice Wizard Bandit
The Log
Inferno Tower Bowler Fire Spirit Goblin Gang Elite Barbarians Ice Wizard Bandit
Ice Wizard
Goblin Gang Inferno Tower Bowler The Log Bandit
Bandit
Goblin Gang Inferno Tower Bowler The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Inferno Tower The Log
Elite Barbarians Inferno Tower Goblin Gang The Log Ice Wizard Bandit
Goblin Gang Inferno Tower Bowler Fire Spirit Elite Barbarians Ice Wizard Bandit
Elite Barbarians Inferno Tower Goblin Gang Bowler Ice Wizard Bandit
Elite Barbarians Bowler The Log
Goblin Gang Bowler The Log Fire Spirit Ice Wizard Bandit
Inferno Tower Fire Spirit Goblin Gang Ice Wizard
Bowler Inferno Tower The Log Bandit
Inferno Tower Goblin Gang Elite Barbarians Ice Wizard
Goblin Gang Elite Barbarians Fire Spirit Inferno Tower Bowler Ice Wizard Bandit
Goblin Gang Ice Wizard Bowler The Log Bandit
Inferno Tower Goblin Gang Ice Wizard
Inferno Tower Bowler Fire Spirit Goblin Gang Elite Barbarians The Log Ice Wizard Bandit
Fire Spirit Bowler Goblin Gang The Log
Elite Barbarians Inferno Tower Goblin Gang Bandit
Inferno Tower Goblin Gang Elite Barbarians Bowler The Log Bandit
Goblin Gang Elite Barbarians Inferno Tower Bowler
Fire Spirit Goblin Gang Elite Barbarians Bowler The Log Ice Wizard Bandit
The Log Fire Spirit Bowler Ice Wizard Bandit
Elite Barbarians Inferno Tower
Goblin Gang Bowler Fire Spirit Elite Barbarians The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Inferno Tower Bowler Bandit
Bandit Goblin Gang Elite Barbarians Bowler The Log
Goblin Gang Bandit Elite Barbarians Inferno Tower Bowler The Log
Goblin Gang Bowler Elite Barbarians Inferno Tower The Log Bandit
Inferno Tower Goblin Gang Elite Barbarians Bowler Bandit
Fire Spirit Goblin Gang Ice Wizard
Goblin Gang Elite Barbarians Inferno Tower Bowler Ice Wizard Bandit
Inferno Tower Elite Barbarians
Elite Barbarians Inferno Tower The Log Bandit
Inferno Tower Goblin Gang
Elite Barbarians Inferno Tower Bowler
Elite Barbarians Bowler The Log
Elite Barbarians Bowler Goblin Gang Inferno Tower Bandit
Bowler
Goblin Gang Elite Barbarians Inferno Tower Bowler The Log
Bowler Elite Barbarians Inferno Tower The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Bowler The Log Ice Wizard Bandit
The Log Bandit
The Log
Fire Spirit Bowler The Log
Fire Spirit Ice Wizard
Fire Spirit Bowler The Log
The Log Fire Spirit Bowler Ice Wizard
The Log Bandit
Fire Spirit Goblin Gang Elite Barbarians Bowler
Bowler The Log Bandit
Fire Spirit
Fire Spirit Elite Barbarians Bowler The Log Bandit
Bandit
Elite Barbarians The Log
Bowler The Log Bandit
Bowler The Log Bandit
Fire Spirit Bowler The Log Bandit
Fire Spirit Bowler The Log
Bowler The Log
Bowler The Log
The Log
The Log Fire Spirit Bowler Ice Wizard
The Log Bowler Ice Wizard Bandit
Bowler The Log Bandit
The Log Bandit
Elite Barbarians Fire Spirit Ice Wizard
Elite Barbarians Bowler
The Log Bandit
Bowler The Log
Fire Spirit Goblin Gang Bandit
Fire Spirit Ice Wizard
The Log
Goblin Gang Bowler
The Log Bowler
Elite Barbarians
Goblin Gang Elite Barbarians Bowler The Log
Bowler The Log Bandit

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