My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Graveyard
Giant Snowball
Minions Graveyard
Zap
Minions Graveyard
Barbarian Barrel
Elite Barbarians Executioner Electro Wizard Graveyard
The Log
Elite Barbarians Graveyard
Earthquake
Graveyard
Arrows
Minions Graveyard
Royal Delivery
Minions Elite Barbarians Executioner P.E.K.K.A Electro Wizard Graveyard
Fireball
Minions Elite Barbarians Executioner Electro Wizard
Poison
Minions Executioner Electro Wizard Graveyard
Lightning
Elite Barbarians Executioner Electro Wizard
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Tornado Electro Wizard Executioner Graveyard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Tornado Electro Wizard

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Tornado P.E.K.K.A Electro Wizard Graveyard Minions Executioner
Minions
Zap Elite Barbarians P.E.K.K.A Graveyard
Elite Barbarians
Zap Minions Graveyard
Tornado
Zap Executioner P.E.K.K.A Graveyard
Executioner
Tornado Zap P.E.K.K.A
P.E.K.K.A
Zap Tornado Electro Wizard Minions Executioner Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard
Graveyard
Zap Electro Wizard Minions Elite Barbarians Tornado P.E.K.K.A

Defense Synergies 3 9

Zap
Electro Wizard Minions Elite Barbarians Tornado Executioner P.E.K.K.A
Minions
Zap P.E.K.K.A Electro Wizard
Elite Barbarians
Zap
Tornado
Executioner P.E.K.K.A Zap Electro Wizard
Executioner
Tornado Zap
P.E.K.K.A
Tornado Zap Minions Electro Wizard
Electro Wizard
Zap Minions Tornado P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Executioner Electro Wizard
Elite Barbarians P.E.K.K.A Zap Minions Executioner Electro Wizard
Tornado P.E.K.K.A Minions Elite Barbarians Executioner Electro Wizard
Elite Barbarians P.E.K.K.A Minions Electro Wizard
Elite Barbarians Tornado P.E.K.K.A
Tornado Zap Minions Executioner Electro Wizard
Minions Tornado Electro Wizard Zap Executioner
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Minions Elite Barbarians Tornado
Elite Barbarians Tornado Electro Wizard
Minions Executioner Electro Wizard Zap Tornado
Minions Executioner Zap Tornado Electro Wizard
P.E.K.K.A Zap Minions Elite Barbarians Electro Wizard
Executioner Zap Minions Tornado P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard
Tornado Zap Elite Barbarians P.E.K.K.A Electro Wizard
Minions Elite Barbarians Tornado Executioner P.E.K.K.A Electro Wizard
Zap Minions Elite Barbarians Tornado Executioner Electro Wizard
Zap Tornado Executioner Minions Electro Wizard
P.E.K.K.A Elite Barbarians Tornado Electro Wizard
Minions Elite Barbarians Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Zap Elite Barbarians Executioner
P.E.K.K.A Zap Minions Elite Barbarians Electro Wizard
P.E.K.K.A Zap Elite Barbarians Tornado Electro Wizard
P.E.K.K.A Elite Barbarians Executioner
Executioner Zap Minions Tornado Electro Wizard
P.E.K.K.A Minions Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Electro Wizard Minions Elite Barbarians Tornado
P.E.K.K.A
P.E.K.K.A Minions Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Tornado Electro Wizard
Elite Barbarians P.E.K.K.A Executioner
Executioner
Elite Barbarians Electro Wizard Zap Minions Tornado Executioner P.E.K.K.A
Minions Executioner Zap Elite Barbarians P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner Electro Wizard
Executioner Zap
Executioner Zap Minions Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Minions Elite Barbarians Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Executioner
Elite Barbarians Executioner
Minions
Zap Elite Barbarians
Zap Executioner
Executioner
Tornado
Minions
Zap Executioner Electro Wizard
Zap Tornado
Minions
Tornado
Tornado
Zap
Zap Tornado Executioner
Zap Tornado Executioner Electro Wizard
Zap Tornado
Zap Tornado
Elite Barbarians Zap Tornado Executioner Electro Wizard
Zap Electro Wizard Minions
Elite Barbarians
Zap
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Minions
Zap Tornado Executioner Electro Wizard
Executioner Electro Wizard
Zap Executioner
Zap Tornado
Elite Barbarians Executioner P.E.K.K.A
Zap Minions Elite Barbarians Tornado Electro Wizard
Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner Electro Wizard

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