My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Graveyard
Giant Snowball
Fire Spirit Barbarians Graveyard
Zap
Fire Spirit Graveyard
Barbarian Barrel
Fire Spirit Barbarians Executioner Ice Wizard Graveyard
The Log
Fire Spirit Barbarians Graveyard
Earthquake
Barbarians Graveyard
Arrows
Fire Spirit Graveyard
Royal Delivery
Fire Spirit Barbarians Executioner Ice Wizard Graveyard
Fireball
Barbarians Executioner Ice Wizard
Poison
Barbarians Executioner Ice Wizard Graveyard
Lightning
Executioner Ice Wizard
Rocket
Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado Executioner The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Tornado Ice Wizard Barbarians Giant Executioner Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Tornado Ice Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant
Barbarians
Giant
Graveyard Fire Spirit Tornado Executioner The Log Ice Wizard
Tornado
Executioner Giant The Log Ice Wizard Graveyard
Executioner
Tornado Giant The Log
The Log
Giant Tornado Executioner Graveyard
Ice Wizard
Giant Tornado Graveyard
Graveyard
Giant Tornado The Log Ice Wizard

Defense Synergies 2 5

Fire Spirit
Tornado The Log
Barbarians
Giant
Tornado
Executioner Ice Wizard Fire Spirit The Log
Executioner
Tornado The Log
The Log
Fire Spirit Tornado Executioner Ice Wizard
Ice Wizard
Tornado The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
Barbarians Executioner The Log Ice Wizard
Barbarians Tornado Fire Spirit Executioner Ice Wizard
Barbarians Ice Wizard
Barbarians Tornado The Log
Tornado The Log Fire Spirit Executioner Ice Wizard
Tornado Fire Spirit Executioner Ice Wizard
Barbarians The Log
Barbarians Tornado Ice Wizard
Tornado Fire Spirit Barbarians Ice Wizard
Barbarians Executioner Ice Wizard Tornado The Log
Executioner Tornado Ice Wizard
Barbarians Fire Spirit The Log Ice Wizard
Fire Spirit Executioner Barbarians Tornado The Log
Barbarians
Barbarians Tornado The Log
Barbarians Tornado Executioner
Fire Spirit Barbarians Tornado Executioner The Log Ice Wizard
Tornado Executioner The Log Fire Spirit Barbarians Ice Wizard
Barbarians Tornado
Fire Spirit Barbarians Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Executioner The Log
Barbarians The Log
Barbarians Tornado The Log
Barbarians Executioner
Fire Spirit Executioner Tornado Ice Wizard
Barbarians Ice Wizard
Barbarians
Barbarians Tornado The Log
Barbarians
Barbarians
Barbarians Tornado The Log
Barbarians Executioner
Barbarians Executioner
Barbarians Tornado Executioner The Log
Executioner Barbarians The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado Executioner The Log Ice Wizard
The Log
Barbarians The Log
Executioner Fire Spirit The Log
Executioner Fire Spirit Tornado Ice Wizard
Fire Spirit Tornado Executioner The Log
The Log Fire Spirit Tornado Executioner Ice Wizard
The Log Tornado
Fire Spirit Tornado
Tornado The Log
Fire Spirit Tornado Executioner
Fire Spirit Executioner The Log
The Log
Executioner The Log
Executioner The Log
Tornado
Fire Spirit Executioner The Log
Fire Spirit Tornado The Log
The Log
Tornado
Tornado The Log
Barbarians The Log
Tornado The Log Fire Spirit Executioner Ice Wizard
The Log Tornado Executioner Ice Wizard
Tornado The Log
Tornado The Log
Fire Spirit Tornado Executioner Ice Wizard
The Log
The Log
Fire Spirit Barbarians
Fire Spirit Tornado Executioner Ice Wizard
The Log
Executioner
The Log Executioner
Tornado
Executioner
Tornado The Log
Tornado Executioner
Tornado Executioner The Log

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