My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Executioner Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant Inferno Dragon
Giant Snowball
Minions Inferno Dragon
Zap
Minions Inferno Dragon
Barbarian Barrel
Elite Barbarians Executioner Electro Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Executioner Electro Wizard Inferno Dragon
Fireball
Minions Elite Barbarians Executioner Electro Wizard Inferno Dragon
Poison
Minions Executioner Electro Wizard
Lightning
Elite Barbarians Executioner Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Fireball Electro Wizard Inferno Dragon Giant Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Fireball Electro Wizard

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Giant Electro Wizard Minions Executioner
Minions
Giant Zap Elite Barbarians Inferno Dragon
Elite Barbarians
Zap Minions Fireball
Fireball
Zap Elite Barbarians Giant Electro Wizard
Giant
Zap Minions Fireball Executioner Electro Wizard
Executioner
Zap Giant
Electro Wizard
Zap Fireball Giant
Inferno Dragon
Minions

Defense Synergies 2 7

Zap
Fireball Electro Wizard Minions Elite Barbarians Executioner Inferno Dragon
Minions
Zap Electro Wizard
Elite Barbarians
Zap
Fireball
Zap Electro Wizard
Giant
Executioner
Zap
Electro Wizard
Zap Minions Fireball Inferno Dragon
Inferno Dragon
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Executioner Electro Wizard
Elite Barbarians Inferno Dragon Zap Minions Executioner Electro Wizard
Minions Elite Barbarians Executioner Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Minions Electro Wizard
Elite Barbarians Fireball
Fireball Zap Minions Executioner Electro Wizard
Minions Electro Wizard Inferno Dragon Zap Fireball Executioner
Zap Fireball Electro Wizard
Inferno Dragon Minions Elite Barbarians
Elite Barbarians Electro Wizard
Minions Executioner Electro Wizard Zap Fireball
Minions Executioner Inferno Dragon Zap Fireball Electro Wizard
Zap Minions Elite Barbarians Fireball Electro Wizard
Fireball Executioner Zap Minions Electro Wizard
Elite Barbarians Inferno Dragon Electro Wizard
Zap Elite Barbarians Fireball Electro Wizard Inferno Dragon
Minions Elite Barbarians Fireball Executioner Electro Wizard
Fireball Zap Minions Elite Barbarians Executioner Electro Wizard
Zap Executioner Minions Fireball Electro Wizard Inferno Dragon
Elite Barbarians Electro Wizard Inferno Dragon
Minions Elite Barbarians Fireball Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Zap Elite Barbarians Executioner Inferno Dragon
Zap Minions Elite Barbarians Electro Wizard
Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Executioner Inferno Dragon
Fireball Executioner Zap Minions Electro Wizard
Minions Elite Barbarians Fireball Electro Wizard
Elite Barbarians Inferno Dragon
Zap Electro Wizard Minions Elite Barbarians Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Elite Barbarians
Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Fireball Executioner
Fireball Executioner
Elite Barbarians Electro Wizard Zap Minions Fireball Executioner Inferno Dragon
Minions Executioner Zap Elite Barbarians Fireball Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner Electro Wizard
Fireball
Fireball
Fireball Executioner Zap
Fireball Executioner Zap Minions
Executioner
Fireball Zap Executioner
Fireball Zap
Minions Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap Executioner
Elite Barbarians Fireball Executioner
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Minions
Zap Fireball Executioner Electro Wizard
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Executioner
Inferno Dragon
Fireball Zap Executioner Electro Wizard
Fireball Zap
Fireball Zap
Elite Barbarians Zap Fireball Executioner Electro Wizard
Zap Electro Wizard Minions Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Minions Fireball
Fireball Zap Executioner Electro Wizard
Fireball
Fireball Executioner Electro Wizard
Zap Fireball Executioner
Zap Fireball
Elite Barbarians Executioner
Zap Minions Elite Barbarians Fireball Electro Wizard
Zap Fireball Executioner Electro Wizard
Zap Fireball Executioner Electro Wizard

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