My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Zappies Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Zappies
Zap
Battle Ram Zappies
Barbarian Barrel
Battle Ram Zappies Executioner
The Log
Battle Ram Zappies
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Battle Ram Zappies Executioner P.E.K.K.A
Fireball
Battle Ram Zappies Executioner
Poison
Zappies Executioner
Lightning
Ice Golem Battle Ram Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Tornado Fireball Battle Ram Zappies Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Tornado Fireball

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Tornado P.E.K.K.A Ice Golem Zappies Executioner
Ice Golem
Battle Ram Zap Zappies Executioner
Fireball
Zap Tornado Battle Ram
Battle Ram
Zap Ice Golem Fireball Zappies Tornado P.E.K.K.A
Zappies
Zap Ice Golem Battle Ram P.E.K.K.A
Tornado
Zap Fireball Executioner P.E.K.K.A Battle Ram
Executioner
Tornado Zap Ice Golem P.E.K.K.A
P.E.K.K.A
Zap Tornado Battle Ram Zappies Executioner

Defense Synergies 4 12

Zap
Fireball Ice Golem Zappies Tornado Executioner P.E.K.K.A
Ice Golem
Zap Fireball Zappies Tornado Executioner
Fireball
Zap Tornado Ice Golem Zappies
Battle Ram
Zappies
Zap Ice Golem Fireball Tornado P.E.K.K.A
Tornado
Fireball Executioner P.E.K.K.A Zap Ice Golem Zappies
Executioner
Tornado Zap Ice Golem
P.E.K.K.A
Tornado Zap Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Fireball Zappies Executioner
P.E.K.K.A Zap Zappies Executioner
Tornado P.E.K.K.A Zappies Executioner
P.E.K.K.A Zappies
Fireball Tornado P.E.K.K.A
Fireball Tornado Zap Zappies Executioner
Tornado Zap Fireball Zappies Executioner
Zap Ice Golem Fireball P.E.K.K.A
Zappies P.E.K.K.A Tornado
Tornado Ice Golem Zappies
Executioner Zap Ice Golem Fireball Zappies Tornado
Executioner Zap Fireball Zappies Tornado
P.E.K.K.A Zap Fireball Zappies
Fireball Executioner Zap Zappies Tornado P.E.K.K.A
P.E.K.K.A Zappies
Tornado Zap Fireball Zappies P.E.K.K.A
Fireball Zappies Tornado Executioner P.E.K.K.A
Fireball Zap Zappies Tornado Executioner
Zap Tornado Executioner Ice Golem Fireball Zappies
P.E.K.K.A Zappies Tornado
Fireball Zappies Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Fireball Zappies P.E.K.K.A
Fireball Zap Ice Golem Executioner
Zappies P.E.K.K.A Zap Ice Golem
P.E.K.K.A Zap Ice Golem Fireball Zappies Tornado
P.E.K.K.A Zappies Executioner
Fireball Executioner Zap Ice Golem Zappies Tornado
P.E.K.K.A Ice Golem Fireball Zappies
P.E.K.K.A Zappies
Zap P.E.K.K.A Ice Golem Fireball Zappies Tornado
P.E.K.K.A Zappies
P.E.K.K.A Zappies
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Ice Golem Fireball Zappies Executioner
Fireball Zappies Executioner
Zappies Zap Ice Golem Fireball Tornado Executioner P.E.K.K.A
Executioner Zap Ice Golem Fireball Zappies P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball Zap Tornado Executioner
Fireball
Ice Golem Fireball
Fireball Executioner Zap
Fireball Executioner Zap Ice Golem Tornado
Tornado Executioner
Fireball Zap Ice Golem Tornado Executioner
Fireball Zap Tornado
Fireball Tornado
Zap Fireball Tornado
Fireball Zap Tornado Executioner
Ice Golem Fireball Executioner
Fireball
Zap Ice Golem Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball Tornado
Zap Fireball Executioner
Zap Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Ice Golem Tornado Fireball Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Fireball Zap Tornado
Zap Ice Golem Fireball Tornado Executioner
Zap Fireball Zappies
Fireball
Zap Fireball
Zap Fireball Zappies
P.E.K.K.A
Fireball
Zap Fireball Zappies
Fireball Zap Zappies Tornado Executioner
Fireball
Fireball Executioner
Zap Ice Golem Fireball Executioner
Zap Fireball Tornado
Executioner P.E.K.K.A
Zap Fireball Zappies Tornado
Zap Fireball Zappies Tornado Executioner
Zap Fireball Tornado Executioner

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