My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Balloon Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon Giant Skeleton
Giant Snowball
Archers Cannon Balloon Lumberjack
Zap
Archers Cannon Balloon
Barbarian Barrel
Archers Cannon Wizard Giant Skeleton Lumberjack
The Log
Archers Cannon Giant Skeleton Lumberjack
Earthquake
Archers Cannon
Arrows
Archers
Royal Delivery
Archers Wizard Balloon Giant Skeleton Lumberjack
Fireball
Archers Cannon Wizard Balloon Lumberjack
Poison
Archers Cannon Wizard Balloon
Lightning
Cannon Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Cannon Lumberjack Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Cannon

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Balloon Giant Skeleton Lumberjack
Arrows
Balloon Archers Giant Skeleton Lumberjack
Cannon
Wizard
Balloon Giant Skeleton Lumberjack
Balloon
Arrows Lumberjack Archers Wizard Giant Skeleton The Log
Giant Skeleton
Archers Arrows Wizard Balloon The Log Lumberjack
The Log
Balloon Giant Skeleton Lumberjack
Lumberjack
Balloon Archers Arrows Wizard Giant Skeleton The Log

Defense Synergies 1 15

Archers
Cannon Giant Skeleton The Log Lumberjack
Arrows
Cannon Giant Skeleton Lumberjack
Cannon
The Log Archers Arrows Wizard Lumberjack
Wizard
Cannon Giant Skeleton The Log Lumberjack
Balloon
Giant Skeleton
Archers Arrows Wizard The Log Lumberjack
The Log
Cannon Archers Wizard Giant Skeleton Lumberjack
Lumberjack
Archers Arrows Cannon Wizard Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard The Log
Lumberjack Cannon The Log
Cannon Lumberjack Archers Giant Skeleton
Cannon Lumberjack
Arrows Giant Skeleton The Log Lumberjack
Arrows The Log Archers Cannon Lumberjack
Archers Arrows Cannon Wizard
Arrows Cannon Giant Skeleton The Log
Cannon Lumberjack
Archers Cannon Giant Skeleton Lumberjack
Archers Arrows Cannon Wizard Giant Skeleton The Log Lumberjack
Arrows Archers Wizard
Cannon Lumberjack Wizard Giant Skeleton The Log
Wizard Arrows Cannon The Log Lumberjack
Cannon Lumberjack
Cannon The Log Lumberjack
Wizard Arrows Cannon Lumberjack
Arrows Cannon Archers Wizard The Log Lumberjack
Arrows Wizard The Log Archers Cannon Giant Skeleton Lumberjack
Cannon Lumberjack
Wizard Archers Arrows Cannon Giant Skeleton The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Giant Skeleton
Archers Arrows Wizard The Log Lumberjack
Giant Skeleton Lumberjack The Log
Giant Skeleton Lumberjack The Log
Giant Skeleton Cannon Lumberjack
Arrows Wizard Archers
Archers Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton The Log
Cannon
Giant Skeleton Lumberjack
Arrows Giant Skeleton The Log
Giant Skeleton Cannon Wizard Lumberjack
Wizard Archers Cannon
Archers Giant Skeleton The Log Lumberjack
Arrows Archers Cannon Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton The Log
Arrows The Log
Arrows Giant Skeleton The Log
Arrows Giant Skeleton The Log
Wizard Arrows The Log
Arrows Wizard
Archers Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Lumberjack
Arrows Wizard The Log
Archers Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Archers Arrows Wizard The Log
Arrows Wizard The Log
Giant Skeleton The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Archers Arrows Wizard
Wizard
Arrows Wizard The Log
Arrows
Giant Skeleton
Arrows Wizard The Log
Archers
Archers Arrows Wizard
Arrows The Log
Wizard Lumberjack
Arrows The Log Wizard
Arrows Giant Skeleton
Giant Skeleton The Log
Giant Skeleton The Log

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