My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Golem Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Skeleton Army Electro Wizard
The Log
Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Skeleton Army Bowler Electro Wizard Inferno Dragon
Fireball
Skeleton Army Bowler Electro Wizard Inferno Dragon
Poison
Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Bowler Electro Wizard Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Bowler Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Mini P.E.K.K.A Electro Wizard Inferno Dragon Bowler Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Mini P.E.K.K.A Electro Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Mini P.E.K.K.A Bowler Golem
Mini P.E.K.K.A
Zap Bowler Lightning Golem Electro Wizard
Skeleton Army
Bowler
Zap Mini P.E.K.K.A Lightning Electro Wizard
Lightning
Golem Mini P.E.K.K.A Bowler
Golem
Lightning Zap Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Bowler Golem
Inferno Dragon

Defense Synergies 3 9

Zap
Mini P.E.K.K.A Electro Wizard Skeleton Army Bowler Inferno Dragon
Mini P.E.K.K.A
Zap Electro Wizard Skeleton Army Bowler
Skeleton Army
Zap Mini P.E.K.K.A Electro Wizard Inferno Dragon
Bowler
Zap Mini P.E.K.K.A Electro Wizard
Lightning
Golem
Electro Wizard
Zap Mini P.E.K.K.A Skeleton Army Bowler Inferno Dragon
Inferno Dragon
Zap Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Bowler Lightning Electro Wizard Inferno Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Bowler Electro Wizard
Lightning Mini P.E.K.K.A Skeleton Army Bowler
Skeleton Army Bowler Zap Electro Wizard
Lightning Electro Wizard Inferno Dragon Zap
Bowler Lightning Zap Electro Wizard
Mini P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Mini P.E.K.K.A Bowler Electro Wizard
Skeleton Army Electro Wizard Zap Bowler
Inferno Dragon Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Bowler Zap Lightning Electro Wizard
Skeleton Army Bowler Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon Electro Wizard
Skeleton Army Zap Mini P.E.K.K.A Bowler Lightning Electro Wizard Inferno Dragon
Mini P.E.K.K.A Skeleton Army Bowler Electro Wizard
Zap Skeleton Army Bowler Electro Wizard
Zap Bowler Electro Wizard Inferno Dragon
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Skeleton Army Bowler Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Bowler Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Bowler Lightning Inferno Dragon
Skeleton Army Zap Mini P.E.K.K.A Bowler Lightning Electro Wizard
Mini P.E.K.K.A Skeleton Army Bowler Lightning Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Bowler Inferno Dragon
Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Bowler Lightning Electro Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Zap Lightning Electro Wizard Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Bowler
Skeleton Army Lightning Zap Bowler Electro Wizard
Mini P.E.K.K.A Skeleton Army Bowler Lightning
Skeleton Army Bowler
Skeleton Army Electro Wizard Zap Mini P.E.K.K.A Bowler Lightning Inferno Dragon
Bowler Zap Mini P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Bowler Electro Wizard
Lightning
Lightning
Zap Bowler
Zap
Bowler
Zap Bowler Lightning
Zap Lightning
Lightning Mini P.E.K.K.A Bowler Electro Wizard
Lightning Zap Bowler Electro Wizard
Lightning Zap
Lightning Bowler
Lightning
Lightning Zap
Lightning Zap Bowler
Lightning Bowler
Lightning
Mini P.E.K.K.A Lightning
Lightning Zap Mini P.E.K.K.A Bowler Electro Wizard
Lightning Zap Bowler
Lightning Bowler
Lightning
Bowler Lightning
Lightning Zap
Zap Bowler
Inferno Dragon
Zap Bowler Lightning Electro Wizard
Lightning Zap Bowler
Lightning Zap
Lightning Zap Electro Wizard
Zap Lightning Electro Wizard
Lightning Mini P.E.K.K.A Bowler
Lightning Zap
Zap Lightning Electro Wizard
Bowler Lightning
Zap Lightning Electro Wizard Skeleton Army
Lightning Zap Electro Wizard
Lightning Mini P.E.K.K.A Bowler Electro Wizard
Zap Bowler Lightning
Lightning Zap
Zap Bowler Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Bowler Electro Wizard

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