My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Witch Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Miner
Giant Snowball
Bomber Hog Rider Witch Miner Princess
Zap
Bomber Witch Princess
Barbarian Barrel
Bomber Knight Witch Princess Electro Wizard
The Log
Bomber Hog Rider Witch Princess
Earthquake
Bomber Hog Rider Witch
Arrows
Bomber Witch Princess
Royal Delivery
Bomber Knight Hog Rider Witch Miner Princess Electro Wizard
Fireball
Bomber Hog Rider Witch Princess Electro Wizard
Poison
Bomber Witch Princess Electro Wizard
Lightning
Knight Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Miner Princess Hog Rider Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Knight Miner

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Hog Rider Miner
Zap
Hog Rider Miner Electro Wizard Bomber Knight Witch Princess
Knight
Hog Rider Princess Bomber Zap Witch Miner Electro Wizard
Hog Rider
Zap Knight Bomber Witch Princess Electro Wizard
Witch
Zap Knight Hog Rider Miner
Miner
Zap Bomber Knight Witch Electro Wizard
Princess
Knight Zap Hog Rider
Electro Wizard
Zap Knight Hog Rider Miner

Defense Synergies 4 9

Bomber
Knight Zap Miner Electro Wizard
Zap
Electro Wizard Bomber Knight Witch Miner Princess
Knight
Bomber Princess Electro Wizard Zap Witch
Hog Rider
Witch
Zap Knight Electro Wizard
Miner
Bomber Zap
Princess
Knight Zap
Electro Wizard
Zap Knight Bomber Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Electro Wizard
Bomber Zap Knight Witch Electro Wizard
Witch Bomber Knight Electro Wizard
Witch Bomber Knight Electro Wizard
Bomber Princess
Bomber Zap Electro Wizard
Electro Wizard Zap Witch Princess
Zap Electro Wizard
Witch Princess
Knight Bomber Miner Electro Wizard
Witch Electro Wizard Bomber Zap Knight Princess
Zap Witch Princess Electro Wizard
Bomber Zap Knight Witch Electro Wizard
Bomber Zap Witch Princess Electro Wizard
Knight Electro Wizard
Zap Electro Wizard
Bomber Knight Witch Electro Wizard
Bomber Zap Knight Witch Electro Wizard
Zap Witch Bomber Knight Princess Electro Wizard
Electro Wizard
Bomber Knight Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Witch Electro Wizard
Electro Wizard Bomber Zap Knight Miner
Zap Knight Witch Electro Wizard
Zap Knight Electro Wizard
Knight Witch
Zap Witch Princess Electro Wizard
Knight Witch Electro Wizard
Knight
Zap Electro Wizard Knight Witch
Witch
Knight Witch
Zap Electro Wizard
Knight Witch
Bomber Witch Princess
Witch Electro Wizard Bomber Zap Knight
Bomber Zap Witch Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Zap Miner Princess Electro Wizard
Miner
Knight
Bomber Zap
Zap Witch Princess
Bomber Witch Princess
Zap Princess
Miner Zap
Electro Wizard
Miner Zap Knight Princess Electro Wizard
Zap Princess
Knight Miner Princess
Princess
Princess Zap
Bomber Zap Witch Princess
Princess
Bomber
Bomber Zap Princess Electro Wizard
Bomber Zap Witch Miner Princess
Princess
Zap
Zap Bomber Witch Princess
Witch
Miner Zap Witch Princess Electro Wizard
Zap Witch Miner Princess
Miner Zap
Zap Witch Princess Electro Wizard
Zap Electro Wizard Witch
Bomber Zap Miner
Zap Princess Electro Wizard
Princess
Zap Electro Wizard Witch Princess
Zap Witch Princess Electro Wizard
Miner Knight Princess Electro Wizard
Bomber Zap Princess
Zap
Zap Witch Princess Electro Wizard
Zap Witch Princess Electro Wizard
Zap Witch Miner Princess Electro Wizard

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