My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Giant Witch Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Night Witch
Giant Snowball
Bomber Witch Night Witch
Zap
Bomber Witch Night Witch
Barbarian Barrel
Bomber Valkyrie Witch Ice Wizard Night Witch
The Log
Bomber Witch
Earthquake
Bomber Witch
Arrows
Bomber Witch Night Witch
Royal Delivery
Bomber Valkyrie Witch Ice Wizard Night Witch
Fireball
Bomber Witch Ice Wizard Night Witch
Poison
Bomber Witch Ice Wizard Night Witch
Lightning
Valkyrie Witch Ice Wizard Night Witch
Rocket
Valkyrie Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Ice Wizard Valkyrie Night Witch Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Rage Ice Wizard

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Valkyrie
Zap
Giant Bomber Valkyrie Witch Ice Wizard Night Witch
Valkyrie
Bomber Zap Giant Witch
Giant
Bomber Zap Rage Night Witch Valkyrie Witch Ice Wizard
Rage
Giant Witch Night Witch
Witch
Rage Zap Valkyrie Giant
Ice Wizard
Zap Giant
Night Witch
Giant Zap Rage

Defense Synergies 0 11

Bomber
Zap Valkyrie
Zap
Bomber Valkyrie Witch Ice Wizard Night Witch
Valkyrie
Bomber Zap Witch Ice Wizard Night Witch
Giant
Rage
Witch
Zap Valkyrie Ice Wizard
Ice Wizard
Zap Valkyrie Witch Night Witch
Night Witch
Zap Valkyrie Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie
Bomber Zap Valkyrie Witch Ice Wizard Night Witch
Witch Bomber Valkyrie Ice Wizard Night Witch
Witch Night Witch Bomber Valkyrie Ice Wizard
Bomber Valkyrie
Bomber Zap Valkyrie Ice Wizard Night Witch
Zap Witch Ice Wizard Night Witch
Zap Valkyrie
Witch Ice Wizard Night Witch
Bomber Valkyrie Ice Wizard Night Witch
Valkyrie Witch Ice Wizard Bomber Zap Night Witch
Zap Witch Ice Wizard Night Witch
Night Witch Bomber Zap Valkyrie Witch Ice Wizard
Bomber Valkyrie Zap Witch Night Witch
Zap
Bomber Valkyrie Witch Night Witch
Bomber Zap Valkyrie Witch Ice Wizard Night Witch
Zap Valkyrie Witch Bomber Ice Wizard
Bomber Valkyrie Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch
Bomber Zap Valkyrie
Zap Valkyrie Witch
Valkyrie Zap Night Witch
Valkyrie Witch Night Witch
Zap Witch Ice Wizard
Valkyrie Witch Ice Wizard Night Witch
Valkyrie
Zap Valkyrie Witch
Witch
Valkyrie Witch
Zap Valkyrie
Valkyrie Witch Night Witch
Bomber Valkyrie Witch
Witch Bomber Zap Valkyrie Night Witch
Valkyrie Bomber Zap Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Ice Wizard
Valkyrie
Bomber Zap Valkyrie
Zap Witch Ice Wizard
Bomber Witch
Zap Ice Wizard
Zap
Night Witch
Zap Valkyrie
Zap
Zap
Bomber Zap Witch
Bomber Night Witch
Bomber Zap
Bomber Zap Valkyrie Witch
Night Witch
Zap
Zap Bomber Valkyrie Witch Ice Wizard
Witch
Zap Witch Ice Wizard
Zap Witch
Zap
Zap Witch Ice Wizard Night Witch
Zap Witch
Night Witch
Bomber Zap Night Witch
Zap
Zap Witch Night Witch
Zap Witch Ice Wizard
Valkyrie
Bomber Zap
Zap
Zap Witch
Zap Witch
Zap Witch

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