My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Giant Bandit Inferno Dragon Graveyard
Giant Snowball
Bomber Inferno Dragon Graveyard
Zap
Bomber Bandit Inferno Dragon Graveyard
Barbarian Barrel
Bomber Elite Barbarians Bandit Electro Wizard Graveyard
The Log
Bomber Elite Barbarians Bandit Graveyard
Earthquake
Bomber Graveyard
Arrows
Bomber Graveyard
Royal Delivery
Bomber Elite Barbarians Bandit Electro Wizard Inferno Dragon Graveyard
Fireball
Bomber Elite Barbarians Bandit Electro Wizard Inferno Dragon
Poison
Bomber Electro Wizard Graveyard
Lightning
Elite Barbarians Bandit Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Bandit Electro Wizard Inferno Dragon Giant Graveyard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Bandit Electro Wizard

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Elite Barbarians Bandit Graveyard
Arrows
Elite Barbarians Giant Graveyard Bandit
Elite Barbarians
Arrows Bomber Bandit Graveyard
Giant
Bomber Arrows Graveyard Bandit Electro Wizard
Bandit
Bomber Arrows Elite Barbarians Giant Electro Wizard Graveyard
Electro Wizard
Graveyard Giant Bandit
Inferno Dragon
Graveyard
Arrows Giant Electro Wizard Bomber Elite Barbarians Bandit

Defense Synergies 0 5

Bomber
Bandit Electro Wizard
Arrows
Bandit
Elite Barbarians
Giant
Bandit
Bomber Arrows Electro Wizard
Electro Wizard
Bomber Bandit Inferno Dragon
Inferno Dragon
Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Wizard
Elite Barbarians Inferno Dragon Bomber Bandit Electro Wizard
Bomber Elite Barbarians Bandit Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Bomber Bandit Electro Wizard
Bomber Arrows Elite Barbarians
Arrows Bomber Bandit Electro Wizard
Electro Wizard Inferno Dragon Arrows
Arrows Bandit Electro Wizard
Inferno Dragon Elite Barbarians
Elite Barbarians Bomber Bandit Electro Wizard
Electro Wizard Bomber Arrows Bandit
Arrows Inferno Dragon Electro Wizard
Bomber Elite Barbarians Bandit Electro Wizard
Bomber Arrows Electro Wizard
Elite Barbarians Inferno Dragon Bandit Electro Wizard
Elite Barbarians Bandit Electro Wizard Inferno Dragon
Bomber Arrows Elite Barbarians Electro Wizard
Arrows Bomber Elite Barbarians Bandit Electro Wizard
Arrows Bomber Bandit Electro Wizard Inferno Dragon
Elite Barbarians Electro Wizard Inferno Dragon
Bomber Arrows Elite Barbarians Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Bandit Electro Wizard
Bandit Electro Wizard Bomber Arrows Elite Barbarians Inferno Dragon
Bandit Elite Barbarians Electro Wizard
Elite Barbarians Bandit Electro Wizard
Elite Barbarians Bandit Inferno Dragon
Arrows Electro Wizard
Elite Barbarians Bandit Electro Wizard
Elite Barbarians Inferno Dragon
Electro Wizard Elite Barbarians Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians
Arrows Elite Barbarians Electro Wizard
Elite Barbarians Bandit
Bomber
Elite Barbarians Electro Wizard Bomber Inferno Dragon
Arrows Bomber Elite Barbarians Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit Electro Wizard
Arrows Bandit
Arrows
Bomber Arrows
Arrows
Bomber Arrows
Arrows
Arrows Bandit
Elite Barbarians Electro Wizard
Arrows Bandit Electro Wizard
Arrows
Elite Barbarians Bandit
Arrows Bandit
Arrows Elite Barbarians
Bomber Arrows Bandit
Arrows Bandit
Arrows
Bomber
Bomber Arrows Bandit Electro Wizard
Bomber Arrows
Arrows
Arrows
Arrows Bomber
Inferno Dragon
Arrows Bandit Electro Wizard
Arrows Bandit
Arrows Bandit
Elite Barbarians Arrows Electro Wizard
Electro Wizard
Elite Barbarians
Bomber Arrows Bandit
Arrows Electro Wizard
Arrows
Electro Wizard Bandit
Arrows Electro Wizard
Arrows
Electro Wizard
Arrows Bomber
Arrows
Elite Barbarians
Elite Barbarians Electro Wizard
Electro Wizard
Bandit Electro Wizard

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