My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner
Giant Snowball
Bats Goblin Gang Miner Princess
Zap
Bats Goblin Gang Princess
Barbarian Barrel
Goblin Gang Valkyrie Princess Electro Wizard
The Log
Goblin Gang Princess
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Princess
Royal Delivery
Bats Goblin Gang Valkyrie Miner Princess Electro Wizard
Fireball
Goblin Gang Princess Electro Wizard
Poison
Bats Goblin Gang Princess Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Miner Princess Fireball Valkyrie Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Miner

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Zap
Zap
Fireball Miner Electro Wizard Bats Valkyrie Princess
Goblin Gang
Miner Valkyrie Princess
Fireball
Zap Miner Princess Electro Wizard
Valkyrie
Bats Zap Goblin Gang Electro Wizard
Miner
Bats Zap Goblin Gang Fireball Electro Wizard
Princess
Zap Goblin Gang Fireball
Electro Wizard
Zap Fireball Valkyrie Miner

Defense Synergies 2 17

Bats
Zap Valkyrie Electro Wizard
Zap
Fireball Electro Wizard Bats Goblin Gang Valkyrie Miner Princess
Goblin Gang
Zap Valkyrie Miner Princess Electro Wizard
Fireball
Zap Valkyrie Miner Princess Electro Wizard
Valkyrie
Bats Zap Goblin Gang Fireball Princess Electro Wizard
Miner
Zap Goblin Gang Fireball
Princess
Zap Goblin Gang Fireball Valkyrie
Electro Wizard
Zap Bats Goblin Gang Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Electro Wizard
Bats Zap Goblin Gang Valkyrie Electro Wizard
Goblin Gang Bats Valkyrie Electro Wizard
Bats Goblin Gang Valkyrie Electro Wizard
Fireball Valkyrie Princess
Goblin Gang Fireball Bats Zap Valkyrie Electro Wizard
Bats Electro Wizard Zap Goblin Gang Fireball Princess
Zap Fireball Valkyrie Electro Wizard
Goblin Gang Princess
Goblin Gang Valkyrie Miner Electro Wizard
Bats Goblin Gang Valkyrie Electro Wizard Zap Fireball Princess
Bats Zap Goblin Gang Fireball Princess Electro Wizard
Bats Zap Goblin Gang Fireball Valkyrie Electro Wizard
Fireball Valkyrie Bats Zap Goblin Gang Princess Electro Wizard
Goblin Gang Electro Wizard
Zap Goblin Gang Fireball Electro Wizard
Bats Goblin Gang Fireball Valkyrie Electro Wizard
Fireball Bats Zap Goblin Gang Valkyrie Electro Wizard
Zap Valkyrie Bats Fireball Princess Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Bats Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Valkyrie Miner
Goblin Gang Bats Zap Valkyrie Electro Wizard
Goblin Gang Valkyrie Bats Zap Fireball Electro Wizard
Goblin Gang Valkyrie
Fireball Bats Zap Goblin Gang Princess Electro Wizard
Goblin Gang Bats Fireball Valkyrie Electro Wizard
Valkyrie
Zap Electro Wizard Bats Fireball Valkyrie
Goblin Gang
Bats Valkyrie
Zap Fireball Valkyrie Electro Wizard
Goblin Gang Fireball Valkyrie
Fireball Valkyrie Princess
Goblin Gang Electro Wizard Bats Zap Fireball Valkyrie
Bats Valkyrie Zap Fireball Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Valkyrie
Fireball Zap Miner Princess Electro Wizard
Fireball Miner
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Bats Zap Princess
Princess
Fireball Zap Princess
Fireball Miner Zap
Bats Goblin Gang Fireball Electro Wizard
Miner Zap Fireball Valkyrie Princess Electro Wizard
Fireball Zap Princess
Fireball Miner Princess
Fireball Princess
Princess Zap Fireball
Zap Fireball Princess
Fireball Princess
Fireball
Bats
Zap Fireball Princess Electro Wizard
Zap Fireball Valkyrie Miner Princess
Fireball
Fireball Princess
Zap Fireball
Zap Fireball Valkyrie Princess
Fireball Miner Zap Princess Electro Wizard
Fireball Zap Miner Princess
Fireball Miner Zap
Bats Zap Fireball Princess Electro Wizard
Zap Electro Wizard Bats Fireball
Fireball
Zap Fireball Miner
Zap Fireball Princess Electro Wizard
Fireball Princess
Zap Electro Wizard Bats Goblin Gang Fireball Princess
Fireball Zap Princess Electro Wizard
Fireball
Fireball Miner Goblin Gang Valkyrie Princess Electro Wizard
Zap Fireball Princess
Zap Fireball
Zap Bats Goblin Gang Fireball Princess Electro Wizard
Bats Zap Fireball Princess Electro Wizard
Zap Fireball Miner Princess Electro Wizard

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