My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Goblin Barrel
Giant Snowball
Cannon Goblin Gang Musketeer Goblin Barrel
Zap
Cannon Goblin Gang Royal Giant Goblin Barrel
Barbarian Barrel
Knight Cannon Goblin Gang Musketeer Goblin Barrel
The Log
Cannon Goblin Gang Royal Giant Musketeer Goblin Barrel
Earthquake
Cannon Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Knight Goblin Gang Musketeer Goblin Barrel
Fireball
Cannon Goblin Gang Musketeer Goblin Barrel
Poison
Cannon Goblin Gang Musketeer
Lightning
Knight Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Goblin Gang Goblin Barrel Fireball Musketeer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Goblin Gang

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Knight Goblin Barrel
Knight
Goblin Gang Musketeer Goblin Barrel Arrows Fireball
Cannon
Goblin Gang
Knight Goblin Barrel Royal Giant
Royal Giant
Arrows Fireball Goblin Barrel Goblin Gang Musketeer
Fireball
Arrows Royal Giant Knight
Musketeer
Knight Royal Giant
Goblin Barrel
Knight Goblin Gang Royal Giant Arrows

Defense Synergies 5 7

Arrows
Knight Cannon Fireball
Knight
Cannon Goblin Gang Musketeer Arrows Fireball
Cannon
Knight Musketeer Arrows Goblin Gang Fireball
Goblin Gang
Knight Musketeer Cannon
Royal Giant
Fireball
Arrows Knight Cannon Musketeer
Musketeer
Knight Cannon Goblin Gang Fireball
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball Musketeer
Knight Cannon Goblin Gang Musketeer
Cannon Goblin Gang Knight Musketeer
Cannon Knight Goblin Gang Musketeer
Arrows Fireball
Arrows Goblin Gang Fireball Cannon Musketeer
Musketeer Arrows Cannon Goblin Gang Fireball
Arrows Cannon Fireball Musketeer
Cannon Goblin Gang Musketeer
Knight Goblin Gang Cannon Musketeer
Goblin Gang Arrows Knight Cannon Fireball Musketeer
Arrows Musketeer Goblin Gang Fireball
Cannon Knight Goblin Gang Fireball Musketeer
Fireball Arrows Cannon Goblin Gang
Knight Cannon Goblin Gang
Cannon Goblin Gang Fireball
Arrows Knight Cannon Goblin Gang Fireball Musketeer
Arrows Cannon Fireball Knight Goblin Gang Musketeer
Arrows Knight Cannon Fireball Musketeer
Cannon Musketeer
Goblin Gang Arrows Knight Cannon Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball
Fireball Arrows Knight Goblin Gang Musketeer
Goblin Gang Knight Musketeer
Goblin Gang Knight Fireball Musketeer
Knight Cannon Goblin Gang Musketeer
Arrows Fireball Goblin Gang Musketeer
Goblin Gang Knight Fireball Musketeer
Knight
Knight Fireball
Cannon Goblin Gang Musketeer
Knight Musketeer
Arrows Fireball
Knight Cannon Goblin Gang Fireball
Cannon Fireball Musketeer
Goblin Gang Knight Fireball Musketeer
Arrows Cannon Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Knight Fireball Musketeer
Fireball Arrows
Arrows Fireball Musketeer
Arrows Musketeer
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Musketeer
Arrows Knight Fireball Musketeer
Fireball Arrows Musketeer
Knight Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Arrows Fireball Musketeer
Fireball Musketeer
Fireball
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Musketeer
Fireball Arrows Musketeer
Arrows Fireball
Fireball Knight Goblin Gang Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Musketeer
Goblin Gang Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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