My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Goblin Barrel
Giant Snowball
Fire Spirit Goblin Gang Goblin Barrel
Zap
Fire Spirit Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Fire Spirit Knight Goblin Gang Elite Barbarians Inferno Tower Wizard Goblin Barrel
The Log
Fire Spirit Goblin Gang Elite Barbarians Goblin Barrel
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Fire Spirit Goblin Gang Goblin Barrel
Royal Delivery
Fire Spirit Knight Goblin Gang Elite Barbarians Wizard Goblin Barrel
Fireball
Goblin Gang Elite Barbarians Inferno Tower Wizard Goblin Barrel
Poison
Goblin Gang Inferno Tower Wizard
Lightning
Knight Elite Barbarians Inferno Tower Wizard
Rocket
Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Goblin Gang Goblin Barrel Freeze Inferno Tower Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Knight Goblin Gang Goblin Barrel

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Elite Barbarians Goblin Barrel
Knight
Goblin Gang Goblin Barrel Fire Spirit Elite Barbarians Wizard
Goblin Gang
Knight Goblin Barrel
Elite Barbarians
Fire Spirit Knight Wizard
Inferno Tower
Wizard
Knight Elite Barbarians
Goblin Barrel
Knight Goblin Gang Fire Spirit
Freeze

Defense Synergies 4 4

Fire Spirit
Knight Inferno Tower
Knight
Fire Spirit Goblin Gang Inferno Tower Wizard
Goblin Gang
Knight Inferno Tower
Elite Barbarians
Wizard
Inferno Tower
Knight Goblin Gang Fire Spirit
Wizard
Knight Elite Barbarians Freeze
Goblin Barrel
Freeze
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Wizard
Elite Barbarians Inferno Tower Knight Goblin Gang
Goblin Gang Inferno Tower Fire Spirit Knight Elite Barbarians Freeze
Elite Barbarians Inferno Tower Knight Goblin Gang
Elite Barbarians
Goblin Gang Freeze Fire Spirit
Inferno Tower Fire Spirit Goblin Gang Wizard Freeze
Inferno Tower
Inferno Tower Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Fire Spirit Inferno Tower
Goblin Gang Knight Wizard Freeze
Inferno Tower Goblin Gang Wizard
Inferno Tower Fire Spirit Knight Goblin Gang Elite Barbarians Wizard Freeze
Fire Spirit Wizard Goblin Gang Freeze
Elite Barbarians Inferno Tower Knight Goblin Gang
Inferno Tower Goblin Gang Elite Barbarians Freeze
Wizard Knight Goblin Gang Elite Barbarians Inferno Tower
Fire Spirit Knight Goblin Gang Elite Barbarians Wizard
Wizard Freeze Fire Spirit Knight
Elite Barbarians Inferno Tower
Goblin Gang Wizard Fire Spirit Knight Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Elite Barbarians Inferno Tower
Knight Goblin Gang Elite Barbarians Wizard
Goblin Gang Knight Elite Barbarians Inferno Tower
Goblin Gang Knight Elite Barbarians Inferno Tower
Inferno Tower Knight Goblin Gang Elite Barbarians
Fire Spirit Wizard Goblin Gang Freeze
Goblin Gang Knight Elite Barbarians Inferno Tower
Inferno Tower Knight Elite Barbarians
Freeze Knight Elite Barbarians Inferno Tower
Inferno Tower Goblin Gang
Knight Elite Barbarians Inferno Tower
Elite Barbarians
Elite Barbarians Knight Goblin Gang Inferno Tower Wizard
Wizard
Goblin Gang Elite Barbarians Inferno Tower Knight Freeze
Elite Barbarians Inferno Tower Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Knight Freeze
Wizard Fire Spirit
Wizard Fire Spirit Freeze
Fire Spirit Wizard
Fire Spirit Wizard Freeze
Wizard
Fire Spirit Goblin Gang Elite Barbarians
Knight Wizard
Fire Spirit Wizard
Fire Spirit Knight Elite Barbarians
Freeze
Elite Barbarians
Wizard
Wizard
Freeze
Fire Spirit Wizard
Fire Spirit Wizard
Wizard
Freeze Fire Spirit Wizard
Wizard
Wizard
Elite Barbarians Fire Spirit Wizard
Wizard Freeze
Elite Barbarians
Wizard
Freeze
Wizard
Fire Spirit Goblin Gang Freeze
Fire Spirit Wizard
Freeze
Knight Goblin Gang Wizard
Wizard
Elite Barbarians
Goblin Gang Elite Barbarians Freeze
Freeze

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