My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Goblin Barrel Skeleton Army Balloon
Giant Snowball
Minion Horde Goblin Barrel Skeleton Army Balloon
Zap
Minion Horde Goblin Barrel Skeleton Army Balloon
Barbarian Barrel
Elite Barbarians Wizard Goblin Barrel Skeleton Army
The Log
Elite Barbarians Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Wizard Goblin Barrel Skeleton Army Balloon
Fireball
Minion Horde Elite Barbarians Wizard Goblin Barrel Skeleton Army Balloon
Poison
Minion Horde Wizard Skeleton Army Balloon
Lightning
Elite Barbarians Wizard Balloon
Rocket
Minion Horde Elite Barbarians Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Barrel Skeleton Army Freeze Minion Horde Wizard Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Goblin Barrel Skeleton Army Freeze

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mirror Freeze
Elite Barbarians
Wizard
Wizard
Elite Barbarians Balloon
Mirror
Goblin Barrel Minion Horde Skeleton Army Freeze Balloon
Goblin Barrel
Mirror Skeleton Army Balloon
Skeleton Army
Mirror Goblin Barrel
Freeze
Balloon Minion Horde Mirror
Balloon
Freeze Wizard Mirror Goblin Barrel

Defense Synergies 2 5

Minion Horde
Mirror Freeze
Elite Barbarians
Wizard
Wizard
Elite Barbarians Skeleton Army Freeze
Mirror
Minion Horde Skeleton Army
Goblin Barrel
Skeleton Army
Mirror Wizard Freeze
Freeze
Minion Horde Wizard Skeleton Army
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Elite Barbarians Skeleton Army
Minion Horde Skeleton Army Elite Barbarians Freeze
Minion Horde Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army
Skeleton Army Freeze
Minion Horde Wizard Freeze
Minion Horde Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Minion Horde
Minion Horde Skeleton Army Wizard Freeze
Minion Horde Wizard
Minion Horde Skeleton Army Elite Barbarians Wizard Freeze
Wizard Skeleton Army Minion Horde Freeze
Elite Barbarians Skeleton Army Minion Horde
Minion Horde Skeleton Army Elite Barbarians Freeze
Minion Horde Wizard Elite Barbarians Skeleton Army
Minion Horde Elite Barbarians Wizard Skeleton Army
Wizard Freeze
Elite Barbarians
Wizard Skeleton Army Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians
Elite Barbarians Wizard
Skeleton Army Minion Horde Elite Barbarians
Skeleton Army Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army
Wizard Minion Horde Freeze
Skeleton Army Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army
Minion Horde Freeze Elite Barbarians Skeleton Army
Minion Horde Skeleton Army
Minion Horde Elite Barbarians
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army Minion Horde Wizard
Wizard Minion Horde Skeleton Army
Elite Barbarians Skeleton Army Minion Horde Freeze
Minion Horde Elite Barbarians Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Minion Horde
Freeze
Wizard Minion Horde
Wizard Minion Horde Freeze
Minion Horde Wizard
Wizard Freeze
Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard
Wizard
Elite Barbarians
Minion Horde Freeze
Elite Barbarians
Minion Horde Wizard
Minion Horde Wizard
Freeze
Minion Horde
Wizard
Wizard
Minion Horde
Wizard
Minion Horde
Freeze Wizard
Minion Horde
Wizard
Wizard
Elite Barbarians Minion Horde Wizard
Minion Horde Wizard Freeze
Minion Horde Elite Barbarians
Minion Horde Wizard
Minion Horde Freeze
Minion Horde
Wizard
Minion Horde Skeleton Army Freeze
Wizard
Freeze
Minion Horde Wizard
Wizard
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Freeze
Freeze

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