My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant
Giant Snowball
Fire Spirit Archers Minions Barbarians Princess
Zap
Fire Spirit Archers Minions Royal Giant Princess
Barbarian Barrel
Fire Spirit Archers Barbarians Princess
The Log
Fire Spirit Archers Barbarians Royal Giant Princess
Earthquake
Archers Barbarians
Arrows
Fire Spirit Archers Minions Princess
Royal Delivery
Fire Spirit Archers Minions Barbarians Princess
Fireball
Archers Minions Barbarians Princess
Poison
Archers Minions Barbarians Princess
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Archers Minions Princess Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Archers

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap
Zap
Fire Spirit Archers Minions Royal Giant The Log Princess
Archers
Zap Royal Giant
Minions
Royal Giant Zap
Barbarians
Royal Giant
Fire Spirit Minions Zap Archers The Log Princess
The Log
Zap Royal Giant Princess
Princess
Zap Royal Giant The Log

Defense Synergies 0 11

Fire Spirit
Zap The Log
Zap
Fire Spirit Archers Minions Barbarians The Log Princess
Archers
Zap Minions The Log
Minions
Zap Archers The Log
Barbarians
Zap
Royal Giant
The Log
Fire Spirit Zap Archers Minions Princess
Princess
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log
Barbarians Zap Minions The Log
Barbarians Fire Spirit Archers Minions
Barbarians Minions
Barbarians The Log Princess
The Log Fire Spirit Zap Archers Minions
Minions Fire Spirit Zap Archers Princess
Zap Barbarians The Log
Barbarians Minions Princess
Fire Spirit Archers Barbarians
Archers Minions Barbarians Zap The Log Princess
Minions Zap Archers Princess
Barbarians Fire Spirit Zap Minions The Log
Fire Spirit Zap Minions Barbarians The Log Princess
Barbarians
Barbarians Zap The Log
Barbarians Minions
Fire Spirit Zap Archers Minions Barbarians The Log
Zap The Log Fire Spirit Archers Minions Barbarians Princess
Barbarians
Fire Spirit Archers Minions Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers
Zap Archers The Log
Barbarians Zap Minions The Log
Zap Barbarians The Log
Barbarians
Fire Spirit Zap Archers Minions Princess
Archers Minions Barbarians
Barbarians
Zap Minions Barbarians The Log
Barbarians
Minions Barbarians
Zap Barbarians The Log
Barbarians
Archers Barbarians Princess
Barbarians Zap Archers Minions The Log
Minions Zap Archers Barbarians The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
Zap The Log Princess
The Log
Barbarians The Log
Fire Spirit Zap The Log
Fire Spirit Zap Minions Princess
Fire Spirit Archers The Log Princess
The Log Fire Spirit Zap Princess
The Log Zap
Fire Spirit Minions
Zap The Log Princess
Fire Spirit Zap Archers Princess
Fire Spirit The Log Princess
Minions Princess
Princess Zap The Log
Zap The Log Princess
The Log Princess
Minions
Fire Spirit Zap Archers The Log Princess
Fire Spirit Zap The Log Princess
Minions The Log
Princess
The Log
Zap Barbarians The Log
Zap The Log Fire Spirit Princess
The Log Zap Princess
Zap The Log Princess
Zap The Log
Fire Spirit Zap Archers Princess
Zap Minions
Zap The Log
Zap Princess
The Log Princess
Zap Fire Spirit Archers Minions Barbarians Princess
Fire Spirit Zap Archers Princess
The Log
Princess
The Log Zap Princess
Zap
Zap Minions The Log Princess
Zap Princess
Zap The Log Princess

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