My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Miner
Giant Snowball
Minions Barbarians Hog Rider Miner
Zap
Minions Inferno Tower
Barbarian Barrel
Barbarians Inferno Tower Electro Wizard
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Minions
Royal Delivery
Minions Barbarians Hog Rider Miner Electro Wizard
Fireball
Minions Barbarians Hog Rider Inferno Tower Electro Wizard
Poison
Minions Barbarians Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Miner Hog Rider Electro Wizard Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Miner

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Miner Electro Wizard Minions The Log
Minions
Hog Rider Miner Zap
Barbarians
Hog Rider
Hog Rider
Zap Minions The Log Barbarians Electro Wizard
Inferno Tower
The Log
Hog Rider Zap Miner
Miner
Zap Minions The Log Electro Wizard
Electro Wizard
Zap Hog Rider Miner

Defense Synergies 3 10

Zap
Electro Wizard Minions Barbarians Inferno Tower The Log Miner
Minions
Zap Inferno Tower The Log Electro Wizard
Barbarians
Zap
Hog Rider
Inferno Tower
The Log Electro Wizard Zap Minions
The Log
Inferno Tower Zap Minions Miner Electro Wizard
Miner
Zap The Log
Electro Wizard
Zap Inferno Tower Minions The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower The Log Electro Wizard
Barbarians Inferno Tower Zap Minions The Log Electro Wizard
Barbarians Inferno Tower Minions Electro Wizard
Barbarians Inferno Tower Minions Electro Wizard
Barbarians The Log
The Log Zap Minions Electro Wizard
Minions Inferno Tower Electro Wizard Zap
Zap Barbarians Inferno Tower The Log Electro Wizard
Barbarians Inferno Tower Minions
Barbarians Inferno Tower Miner Electro Wizard
Minions Barbarians Electro Wizard Zap The Log
Minions Inferno Tower Zap Electro Wizard
Barbarians Inferno Tower Zap Minions The Log Electro Wizard
Zap Minions Barbarians The Log Electro Wizard
Barbarians Inferno Tower Electro Wizard
Barbarians Inferno Tower Zap The Log Electro Wizard
Barbarians Minions Inferno Tower Electro Wizard
Zap Minions Barbarians The Log Electro Wizard
Zap The Log Minions Barbarians Electro Wizard
Barbarians Inferno Tower Electro Wizard
Minions Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Inferno Tower Electro Wizard
Electro Wizard Zap The Log Miner
Barbarians Zap Minions Inferno Tower The Log Electro Wizard
Zap Barbarians Inferno Tower The Log Electro Wizard
Barbarians Inferno Tower
Zap Minions Electro Wizard
Minions Barbarians Inferno Tower Electro Wizard
Inferno Tower Barbarians
Zap Electro Wizard Minions Barbarians Inferno Tower The Log
Inferno Tower Barbarians
Minions Barbarians Inferno Tower
Zap Barbarians The Log Electro Wizard
Barbarians Inferno Tower
Barbarians
Barbarians Inferno Tower Electro Wizard Zap Minions The Log
Minions Zap Barbarians Inferno Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Miner Electro Wizard
The Log Miner
Barbarians The Log
Zap The Log
Zap Minions
The Log
The Log Zap
The Log Miner Zap
Minions Electro Wizard
Miner Zap The Log Electro Wizard
Zap
The Log Miner
Minions
Zap The Log
Zap The Log
The Log
Minions
Zap The Log Electro Wizard
Zap The Log Miner
Minions The Log
The Log
Zap Barbarians The Log
Zap The Log
The Log Miner Zap Electro Wizard
Zap The Log Miner
Miner Zap The Log
Zap Electro Wizard
Zap Electro Wizard Minions
Zap The Log Miner
Zap Electro Wizard
The Log
Zap Electro Wizard Minions Barbarians
Zap Electro Wizard
The Log
Miner Electro Wizard
The Log Zap
Zap
Zap Minions The Log Electro Wizard
Zap Electro Wizard
Zap The Log Miner Electro Wizard

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