My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 problems 4 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Royal Giant Elite Barbarians
Giant Snowball
Minions Barbarians Minion Horde
Zap
Minions Minion Horde Royal Giant Inferno Tower
Barbarian Barrel
Barbarians Elite Barbarians Inferno Tower Electro Wizard
The Log
Barbarians Royal Giant Elite Barbarians
Earthquake
Barbarians Inferno Tower
Arrows
Minions Minion Horde
Royal Delivery
Minions Barbarians Minion Horde Elite Barbarians Electro Wizard
Fireball
Minions Barbarians Minion Horde Elite Barbarians Inferno Tower Electro Wizard
Poison
Minions Barbarians Minion Horde Inferno Tower Electro Wizard
Lightning
Elite Barbarians Inferno Tower Electro Wizard
Rocket
Barbarians Minion Horde Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Electro Wizard Barbarians Minion Horde Inferno Tower Royal Giant Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Minions Electro Wizard Barbarians Minion Horde

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Elite Barbarians
Barbarians
Minion Horde
Royal Giant
Royal Giant
Minions Lightning Minion Horde Elite Barbarians Electro Wizard
Elite Barbarians
Minions Royal Giant
Inferno Tower
Lightning
Royal Giant
Electro Wizard
Royal Giant

Defense Synergies 1 4

Minions
Inferno Tower Electro Wizard
Barbarians
Minion Horde
Minion Horde
Barbarians Inferno Tower
Royal Giant
Elite Barbarians
Inferno Tower
Electro Wizard Minions Minion Horde
Lightning
Electro Wizard
Inferno Tower Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Minion Horde Inferno Tower Electro Wizard
Barbarians Minion Horde Elite Barbarians Inferno Tower Minions Electro Wizard
Barbarians Minion Horde Inferno Tower Minions Elite Barbarians Lightning Electro Wizard
Barbarians Minion Horde Elite Barbarians Inferno Tower Minions Electro Wizard
Lightning Barbarians Elite Barbarians
Minions Electro Wizard
Minions Minion Horde Inferno Tower Lightning Electro Wizard
Lightning Barbarians Inferno Tower Electro Wizard
Barbarians Minion Horde Inferno Tower Minions Elite Barbarians
Elite Barbarians Barbarians Minion Horde Inferno Tower Electro Wizard
Minions Barbarians Minion Horde Electro Wizard
Minions Minion Horde Inferno Tower Electro Wizard
Barbarians Minion Horde Inferno Tower Minions Elite Barbarians Lightning Electro Wizard
Minions Barbarians Minion Horde Electro Wizard
Barbarians Elite Barbarians Inferno Tower Minion Horde Electro Wizard
Barbarians Minion Horde Inferno Tower Elite Barbarians Lightning Electro Wizard
Barbarians Minion Horde Minions Elite Barbarians Inferno Tower Electro Wizard
Minions Barbarians Minion Horde Elite Barbarians Electro Wizard
Minions Barbarians Electro Wizard
Barbarians Elite Barbarians Inferno Tower Electro Wizard
Minions Barbarians Minion Horde Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Inferno Tower Electro Wizard
Electro Wizard Elite Barbarians Lightning
Barbarians Minions Minion Horde Elite Barbarians Inferno Tower Lightning Electro Wizard
Lightning Barbarians Minion Horde Elite Barbarians Inferno Tower Electro Wizard
Barbarians Inferno Tower Minion Horde Elite Barbarians
Minions Minion Horde Electro Wizard
Minions Barbarians Minion Horde Elite Barbarians Inferno Tower Lightning Electro Wizard
Inferno Tower Barbarians Minion Horde Elite Barbarians
Minion Horde Lightning Electro Wizard Minions Barbarians Elite Barbarians Inferno Tower
Inferno Tower Barbarians Minion Horde
Minions Barbarians Minion Horde Elite Barbarians Inferno Tower
Lightning Barbarians Elite Barbarians Electro Wizard
Barbarians Elite Barbarians Lightning Minion Horde Inferno Tower
Barbarians Minion Horde
Barbarians Elite Barbarians Inferno Tower Electro Wizard Minions Minion Horde Lightning
Minions Barbarians Minion Horde Elite Barbarians Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde
Electro Wizard
Lightning Minion Horde
Lightning Barbarians
Minion Horde
Minions Minion Horde
Minion Horde
Lightning
Lightning
Lightning Minions Minion Horde Elite Barbarians Electro Wizard
Lightning Minion Horde Electro Wizard
Lightning
Lightning Elite Barbarians
Lightning Minions Minion Horde
Lightning Elite Barbarians
Lightning Minion Horde
Lightning Minion Horde
Lightning
Minions Minion Horde Lightning
Lightning Electro Wizard
Lightning
Lightning Minions Minion Horde
Lightning
Lightning
Lightning Barbarians Minion Horde
Minion Horde
Lightning Electro Wizard
Lightning
Lightning
Elite Barbarians Lightning Minion Horde Electro Wizard
Lightning Electro Wizard Minions Minion Horde
Lightning Minion Horde Elite Barbarians
Lightning Minion Horde
Lightning Minion Horde Electro Wizard
Minion Horde
Lightning
Minion Horde Lightning Electro Wizard Minions Barbarians
Lightning Electro Wizard
Lightning Minion Horde Electro Wizard
Lightning
Lightning
Minion Horde Elite Barbarians
Minions Minion Horde Elite Barbarians Lightning Electro Wizard
Lightning Electro Wizard
Lightning Electro Wizard

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