My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton Army
Giant Snowball
Fire Spirit Goblins Minions Barbarians Furnace Skeleton Army
Zap
Fire Spirit Goblins Minions Royal Giant Furnace Skeleton Army
Barbarian Barrel
Fire Spirit Goblins Barbarians Furnace Skeleton Army
The Log
Fire Spirit Goblins Barbarians Royal Giant Furnace Skeleton Army
Earthquake
Barbarians Furnace Skeleton Army
Arrows
Fire Spirit Goblins Minions Furnace Skeleton Army
Royal Delivery
Fire Spirit Goblins Minions Barbarians Skeleton Army
Fireball
Minions Barbarians Furnace Skeleton Army
Poison
Minions Barbarians Furnace Skeleton Army
Lightning
Furnace
Rocket
Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minions Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Arrows Minions Skeleton Army Furnace Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Arrows Minions

Attack Synergies 4 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Furnace
Goblins
Royal Giant
Arrows
Royal Giant
Minions
Royal Giant
Barbarians
Royal Giant
Fire Spirit Arrows Minions Furnace Goblins
Furnace
Royal Giant Fire Spirit
Skeleton Army

Defense Synergies 0 5

Fire Spirit
Goblins
Arrows
Barbarians Furnace
Minions
Barbarians
Arrows Furnace Skeleton Army
Royal Giant
Furnace
Arrows Barbarians Skeleton Army
Skeleton Army
Barbarians Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Barbarians Skeleton Army Goblins Minions Furnace
Barbarians Furnace Skeleton Army Fire Spirit Goblins Minions
Barbarians Skeleton Army Goblins Minions Furnace
Arrows Barbarians Skeleton Army
Arrows Skeleton Army Fire Spirit Goblins Minions Furnace
Minions Furnace Fire Spirit Arrows
Arrows Barbarians
Barbarians Goblins Minions Furnace Skeleton Army
Skeleton Army Fire Spirit Goblins Barbarians
Goblins Minions Barbarians Skeleton Army Arrows Furnace
Arrows Minions Furnace
Barbarians Furnace Skeleton Army Fire Spirit Minions
Fire Spirit Skeleton Army Goblins Arrows Minions Barbarians Furnace
Barbarians Skeleton Army Furnace
Barbarians Skeleton Army Furnace
Barbarians Goblins Arrows Minions Furnace Skeleton Army
Fire Spirit Arrows Goblins Minions Barbarians Furnace Skeleton Army
Arrows Furnace Fire Spirit Minions Barbarians
Barbarians
Skeleton Army Fire Spirit Goblins Arrows Minions Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Goblins Furnace
Arrows
Barbarians Skeleton Army Goblins Minions Furnace
Skeleton Army Barbarians
Barbarians Skeleton Army
Fire Spirit Arrows Furnace Minions
Skeleton Army Goblins Minions Barbarians Furnace
Barbarians Skeleton Army
Goblins Minions Barbarians Skeleton Army
Barbarians Skeleton Army
Minions Barbarians
Skeleton Army Arrows Barbarians
Barbarians Skeleton Army
Barbarians Furnace Skeleton Army
Barbarians Skeleton Army Goblins Minions Furnace
Arrows Minions Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Barbarians
Fire Spirit Arrows Furnace
Arrows Fire Spirit Minions Furnace
Fire Spirit Arrows Furnace
Arrows Fire Spirit
Arrows
Fire Spirit Goblins Minions
Arrows
Fire Spirit Arrows
Fire Spirit
Arrows Minions
Arrows Furnace
Arrows Furnace
Arrows Furnace
Arrows
Minions
Fire Spirit Arrows
Fire Spirit Arrows
Minions
Arrows
Arrows Barbarians
Arrows Fire Spirit Furnace
Arrows
Arrows
Arrows
Fire Spirit Arrows Furnace
Minions
Arrows
Arrows
Arrows
Fire Spirit Minions Barbarians Skeleton Army
Fire Spirit Arrows
Arrows
Arrows
Arrows
Minions

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