My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Hog Rider
Giant Snowball
Minions Goblin Gang Barbarians Hog Rider
Zap
Minions Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Barbarians Executioner
The Log
Goblin Gang Barbarians Royal Giant Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Barbarians Hog Rider Executioner
Fireball
Minions Goblin Gang Barbarians Hog Rider Executioner
Poison
Minions Goblin Gang Barbarians Executioner
Lightning
Executioner
Rocket
Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Tornado Fireball Hog Rider Barbarians Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Gang Tornado Fireball

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Hog Rider
Goblin Gang
Hog Rider Royal Giant
Barbarians
Hog Rider
Royal Giant
Minions Fireball Goblin Gang Hog Rider Tornado Executioner
Fireball
Royal Giant Hog Rider Tornado
Hog Rider
Minions Goblin Gang Fireball Barbarians Royal Giant Tornado Executioner
Tornado
Fireball Executioner Royal Giant Hog Rider
Executioner
Tornado Royal Giant Hog Rider

Defense Synergies 2 1

Minions
Goblin Gang
Barbarians
Barbarians
Goblin Gang
Royal Giant
Fireball
Tornado
Hog Rider
Tornado
Fireball Executioner
Executioner
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Executioner
Barbarians Minions Goblin Gang Executioner
Goblin Gang Barbarians Tornado Minions Executioner
Barbarians Minions Goblin Gang
Barbarians Fireball Tornado
Goblin Gang Fireball Tornado Minions Executioner
Minions Tornado Goblin Gang Fireball Executioner
Barbarians Fireball
Barbarians Minions Goblin Gang Tornado
Goblin Gang Tornado Barbarians
Minions Goblin Gang Barbarians Executioner Fireball Tornado
Minions Executioner Goblin Gang Fireball Tornado
Barbarians Minions Goblin Gang Fireball
Fireball Executioner Minions Goblin Gang Barbarians Tornado
Barbarians Goblin Gang
Barbarians Tornado Goblin Gang Fireball
Barbarians Minions Goblin Gang Fireball Tornado Executioner
Fireball Minions Goblin Gang Barbarians Tornado Executioner
Tornado Executioner Minions Barbarians Fireball
Barbarians Tornado
Goblin Gang Minions Barbarians Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball
Fireball Goblin Gang Executioner
Goblin Gang Barbarians Minions
Goblin Gang Barbarians Fireball Tornado
Barbarians Goblin Gang Executioner
Fireball Executioner Minions Goblin Gang Tornado
Goblin Gang Minions Barbarians Fireball
Barbarians
Minions Barbarians Fireball Tornado
Goblin Gang Barbarians
Minions Barbarians
Barbarians Fireball Tornado
Barbarians Goblin Gang Fireball Executioner
Barbarians Fireball Executioner
Goblin Gang Barbarians Minions Fireball Tornado Executioner
Minions Executioner Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Executioner
Fireball
Barbarians Fireball
Fireball Executioner
Fireball Executioner Minions Tornado
Tornado Executioner
Fireball Tornado Executioner
Fireball Tornado
Minions Goblin Gang Fireball Tornado
Fireball Tornado
Fireball Tornado Executioner
Fireball Executioner
Minions Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball Tornado
Minions
Fireball Executioner
Fireball Tornado
Minions Fireball
Fireball Tornado
Tornado
Barbarians Fireball
Tornado Fireball Executioner
Fireball Tornado Executioner
Fireball Tornado
Fireball Tornado
Fireball Tornado Executioner
Minions Fireball
Fireball
Fireball
Fireball
Fireball
Minions Goblin Gang Barbarians Fireball
Fireball Tornado Executioner
Fireball
Fireball Goblin Gang Executioner
Fireball Executioner
Fireball Tornado
Executioner
Minions Goblin Gang Fireball Tornado
Fireball Tornado Executioner
Fireball Tornado Executioner

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