My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Fire Spirit Minions Barbarians Hog Rider
Zap
Fire Spirit Minions
Barbarian Barrel
Fire Spirit Tesla Barbarians
The Log
Fire Spirit Barbarians Hog Rider
Earthquake
Tesla Barbarians Hog Rider
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Barbarians Hog Rider
Fireball
Minions Tesla Barbarians Hog Rider
Poison
Minions Barbarians
Lightning
Tesla
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Tesla Fireball Hog Rider Freeze Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Minions Tesla

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Zap
Fireball Hog Rider Fire Spirit Minions Freeze
Minions
Hog Rider Zap
Tesla
Barbarians
Hog Rider
Fireball
Zap Hog Rider Freeze
Hog Rider
Fire Spirit Zap Minions Fireball Freeze Barbarians
Freeze
Hog Rider Zap Fireball

Defense Synergies 1 8

Fire Spirit
Zap
Zap
Fireball Fire Spirit Minions Tesla Barbarians
Minions
Zap Tesla Freeze
Tesla
Zap Minions Fireball
Barbarians
Zap
Fireball
Zap Tesla Freeze
Hog Rider
Freeze
Minions Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Fireball
Barbarians Zap Minions Tesla
Tesla Barbarians Fire Spirit Minions Freeze
Tesla Barbarians Minions
Barbarians Fireball
Fireball Freeze Fire Spirit Zap Minions Tesla
Minions Tesla Fire Spirit Zap Fireball Freeze
Zap Tesla Barbarians Fireball
Tesla Barbarians Minions
Fire Spirit Tesla Barbarians
Minions Barbarians Zap Tesla Fireball Freeze
Minions Tesla Zap Fireball
Tesla Barbarians Fire Spirit Zap Minions Fireball Freeze
Fire Spirit Fireball Zap Minions Tesla Barbarians Freeze
Barbarians Tesla
Barbarians Zap Tesla Fireball Freeze
Tesla Barbarians Minions Fireball
Fire Spirit Tesla Fireball Zap Minions Barbarians
Zap Freeze Fire Spirit Minions Tesla Barbarians Fireball
Barbarians Tesla
Fire Spirit Minions Tesla Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Tesla Fireball
Fireball Zap Tesla
Barbarians Zap Minions
Zap Tesla Barbarians Fireball
Barbarians Tesla
Fire Spirit Fireball Zap Minions Tesla Freeze
Minions Tesla Barbarians Fireball
Tesla Barbarians
Zap Freeze Minions Barbarians Fireball
Tesla Barbarians
Minions Tesla Barbarians
Zap Barbarians Fireball
Barbarians Tesla Fireball
Tesla Barbarians Fireball
Tesla Barbarians Zap Minions Fireball Freeze
Minions Zap Tesla Barbarians Fireball Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap
Fireball
Barbarians Fireball Freeze
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Minions Freeze
Fire Spirit
Fireball Fire Spirit Zap Freeze
Fireball Zap
Fire Spirit Minions Fireball
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Fireball
Minions Fireball Freeze
Zap Fireball
Zap Fireball
Fireball
Fireball Freeze
Minions
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball
Minions Fireball
Fireball
Zap Barbarians Fireball
Zap Freeze Fire Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Zap Fireball
Zap Minions Fireball Freeze
Fireball
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Fire Spirit Minions Barbarians Fireball Freeze
Fireball Fire Spirit Zap
Freeze
Fireball
Fireball
Zap Fireball
Zap Fireball
Zap Minions Fireball Freeze
Zap Fireball
Zap Fireball Freeze

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