My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

4 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Furnace Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Goblin Barrel Miner
Giant Snowball
Archers Barbarians Furnace Goblin Barrel Witch Miner
Zap
Archers Royal Giant Furnace Goblin Barrel Witch
Barbarian Barrel
Archers Barbarians Furnace Goblin Barrel Witch
The Log
Archers Barbarians Royal Giant Furnace Goblin Barrel Witch
Earthquake
Archers Barbarians Furnace Goblin Barrel Witch
Arrows
Archers Furnace Goblin Barrel Witch
Royal Delivery
Archers Barbarians Goblin Barrel Witch Miner
Fireball
Archers Barbarians Furnace Goblin Barrel Witch
Poison
Archers Barbarians Furnace Witch
Lightning
Furnace Witch
Rocket
Barbarians Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Barrel Miner Furnace Barbarians Witch Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Goblin Barrel Miner Furnace

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Miner
Barbarians
Royal Giant
Furnace Goblin Barrel Miner Archers Rocket Witch
Furnace
Royal Giant Miner Goblin Barrel
Rocket
Royal Giant Miner
Goblin Barrel
Royal Giant Furnace Miner
Witch
Royal Giant Miner
Miner
Royal Giant Furnace Archers Rocket Goblin Barrel Witch

Defense Synergies 0 3

Archers
Furnace Witch
Barbarians
Furnace
Royal Giant
Furnace
Archers Barbarians
Rocket
Goblin Barrel
Witch
Archers
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Barbarians Furnace Witch
Barbarians Furnace Rocket Witch Archers
Barbarians Witch Furnace
Barbarians Rocket
Archers Furnace
Furnace Rocket Archers Witch
Rocket Barbarians
Barbarians Witch Furnace
Archers Barbarians Miner
Archers Barbarians Witch Furnace
Archers Furnace Witch
Barbarians Furnace Rocket Witch
Rocket Barbarians Furnace Witch
Barbarians Furnace
Barbarians Rocket Furnace
Barbarians Furnace Witch
Archers Barbarians Furnace Witch
Furnace Witch Archers Barbarians
Barbarians
Archers Barbarians Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Furnace Witch
Archers Rocket Miner
Barbarians Furnace Rocket Witch
Rocket Barbarians
Barbarians Witch
Furnace Rocket Archers Witch
Rocket Archers Barbarians Furnace Witch
Barbarians
Rocket Barbarians Witch
Witch Barbarians
Barbarians Witch
Rocket Barbarians
Barbarians Rocket Witch
Archers Barbarians Furnace Witch
Barbarians Witch Archers Furnace Rocket
Archers Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Miner
Rocket Miner
Barbarians Rocket
Rocket Furnace
Furnace Rocket Witch
Archers Furnace Witch
Miner
Rocket
Rocket Miner
Archers Rocket
Rocket Miner
Rocket
Furnace
Rocket Furnace Witch
Furnace Rocket
Rocket
Rocket
Rocket Archers
Rocket Witch Miner
Rocket
Rocket
Rocket
Rocket Barbarians
Furnace Witch
Witch
Miner Witch
Witch Miner
Rocket Miner
Archers Furnace Witch
Rocket Witch
Rocket Miner
Rocket
Rocket
Archers Barbarians Rocket Witch
Rocket Archers Witch
Miner Rocket
Rocket
Rocket Witch
Rocket Witch
Rocket Witch Miner

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