My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Tesla Barbarian Hut Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Prince
Giant Snowball
Spear Goblins Barbarians Witch
Zap
Spear Goblins Witch Prince
Barbarian Barrel
Spear Goblins Knight Tesla Barbarians Barbarian Hut Witch
The Log
Spear Goblins Barbarians Barbarian Hut Witch Prince
Earthquake
Spear Goblins Tesla Barbarians Barbarian Hut Witch
Arrows
Spear Goblins Witch
Royal Delivery
Spear Goblins Knight Barbarians Witch Prince
Fireball
Tesla Barbarians Barbarian Hut Witch
Poison
Spear Goblins Barbarians Barbarian Hut Witch
Lightning
Knight Tesla Barbarian Hut Witch Prince
Rocket
Barbarians Barbarian Hut Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Tesla Barbarians Witch Prince Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Knight Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Barbarian Hut Prince
Arrows
Knight Barbarian Hut Prince
Knight
Spear Goblins Arrows Barbarian Hut Witch Prince
Tesla
Barbarians
Barbarian Hut
Spear Goblins Arrows Knight
Witch
Knight Prince
Prince
Spear Goblins Arrows Knight Witch

Defense Synergies 3 13

Spear Goblins
Knight Tesla Arrows Barbarians Barbarian Hut Prince
Arrows
Spear Goblins Knight Tesla Barbarians Barbarian Hut Prince
Knight
Spear Goblins Tesla Arrows Barbarian Hut Witch
Tesla
Spear Goblins Knight Arrows Prince
Barbarians
Spear Goblins Arrows
Barbarian Hut
Spear Goblins Arrows Knight
Witch
Knight Prince
Prince
Spear Goblins Arrows Tesla Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Spear Goblins Knight Tesla
Barbarians Barbarian Hut Knight Tesla Witch Prince
Tesla Barbarians Barbarian Hut Witch Prince Knight
Tesla Barbarians Barbarian Hut Witch Prince Knight
Arrows Barbarians Prince
Arrows Spear Goblins Tesla
Tesla Spear Goblins Arrows Barbarian Hut Witch
Barbarian Hut Arrows Tesla Barbarians
Tesla Barbarians Barbarian Hut Witch Prince
Knight Spear Goblins Tesla Barbarians Prince
Barbarians Witch Spear Goblins Arrows Knight Tesla
Arrows Tesla Spear Goblins Barbarian Hut Witch
Tesla Barbarians Barbarian Hut Prince Knight Witch
Barbarian Hut Arrows Tesla Barbarians Witch Prince
Barbarians Barbarian Hut Knight Tesla Prince
Barbarians Barbarian Hut Tesla Prince
Tesla Barbarians Barbarian Hut Arrows Knight Witch Prince
Arrows Tesla Spear Goblins Knight Barbarians Barbarian Hut Witch Prince
Arrows Witch Spear Goblins Knight Tesla Barbarians Barbarian Hut
Barbarians Barbarian Hut Tesla Prince
Spear Goblins Arrows Knight Tesla Barbarians Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Barbarian Hut Spear Goblins Tesla Witch Prince
Arrows Knight Tesla Prince
Barbarians Spear Goblins Knight Barbarian Hut Witch Prince
Prince Knight Tesla Barbarians Barbarian Hut
Barbarians Barbarian Hut Knight Tesla Witch Prince
Arrows Tesla Witch
Prince Spear Goblins Knight Tesla Barbarians Barbarian Hut Witch
Knight Tesla Barbarians Barbarian Hut Prince
Spear Goblins Knight Barbarians Barbarian Hut Witch Prince
Witch Tesla Barbarians Barbarian Hut
Knight Tesla Barbarians Witch Prince
Arrows Barbarians Prince
Barbarians Prince Knight Tesla Barbarian Hut Witch
Tesla Barbarians Barbarian Hut Witch
Tesla Barbarians Witch Spear Goblins Knight Barbarian Hut Prince
Arrows Tesla Barbarians Barbarian Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Barbarian Hut
Arrows
Arrows Barbarian Hut
Arrows Knight Barbarians Barbarian Hut Prince
Arrows
Arrows Spear Goblins Witch
Arrows Witch
Arrows Barbarian Hut
Arrows
Prince
Arrows Knight Prince
Arrows
Knight Barbarian Hut
Arrows
Arrows Barbarian Hut Prince
Spear Goblins Arrows Barbarian Hut Witch
Arrows Barbarian Hut
Arrows
Arrows Prince
Arrows Witch
Prince
Arrows
Prince
Arrows Barbarians Barbarian Hut
Arrows Witch
Witch
Arrows Witch
Arrows Witch Prince
Arrows
Arrows Witch
Witch
Arrows
Arrows
Prince
Arrows
Spear Goblins Barbarians Barbarian Hut Witch Prince
Arrows Witch
Arrows
Knight Prince
Arrows
Arrows
Prince
Witch
Witch
Witch Prince

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