My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

1 problems 4 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tombstone Musketeer Goblin Hut Barbarian Hut Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton
Giant Snowball
Goblins Bomber Tombstone Musketeer Goblin Hut
Zap
Goblins Bomber Tombstone Goblin Hut
Barbarian Barrel
Goblins Bomber Tombstone Musketeer Goblin Hut Barbarian Hut Giant Skeleton
The Log
Goblins Bomber Tombstone Musketeer Goblin Hut Barbarian Hut Giant Skeleton
Earthquake
Bomber Tombstone Goblin Hut Barbarian Hut
Arrows
Goblins Bomber Tombstone Goblin Hut
Royal Delivery
Goblins Bomber Musketeer Goblin Hut Giant Skeleton
Fireball
Bomber Tombstone Musketeer Goblin Hut Barbarian Hut
Poison
Bomber Tombstone Musketeer Goblin Hut Barbarian Hut
Lightning
Tombstone Musketeer Goblin Hut Barbarian Hut
Rocket
Musketeer Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Arrows Tombstone Musketeer Goblin Hut Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bomber Arrows Tombstone

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bomber
Barbarian Hut Giant Skeleton
Arrows
Barbarian Hut Giant Skeleton
Tombstone
Musketeer
Barbarian Hut Goblin Hut Giant Skeleton
Goblin Hut
Musketeer Barbarian Hut Giant Skeleton
Barbarian Hut
Musketeer Bomber Arrows Goblin Hut Giant Skeleton
Giant Skeleton
Bomber Arrows Musketeer Goblin Hut Barbarian Hut

Defense Synergies 1 15

Goblins
Bomber Tombstone Musketeer Giant Skeleton
Bomber
Goblins Tombstone Barbarian Hut
Arrows
Tombstone Goblin Hut Barbarian Hut Giant Skeleton
Tombstone
Musketeer Goblins Bomber Arrows
Musketeer
Tombstone Goblins Goblin Hut Barbarian Hut Giant Skeleton
Goblin Hut
Arrows Musketeer Barbarian Hut Giant Skeleton
Barbarian Hut
Bomber Arrows Musketeer Goblin Hut
Giant Skeleton
Goblins Arrows Musketeer Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bomber Tombstone Musketeer Goblin Hut
Barbarian Hut Goblins Bomber Tombstone Musketeer Goblin Hut
Goblin Hut Barbarian Hut Goblins Bomber Tombstone Musketeer Giant Skeleton
Goblin Hut Barbarian Hut Goblins Bomber Tombstone Musketeer
Bomber Arrows Tombstone Giant Skeleton
Arrows Goblins Bomber Musketeer
Musketeer Arrows Tombstone Goblin Hut Barbarian Hut
Barbarian Hut Arrows Musketeer Giant Skeleton
Barbarian Hut Goblins Tombstone Musketeer Goblin Hut
Goblins Bomber Musketeer Giant Skeleton
Goblins Bomber Arrows Tombstone Musketeer Goblin Hut Giant Skeleton
Arrows Musketeer Goblin Hut Barbarian Hut
Tombstone Goblin Hut Barbarian Hut Bomber Musketeer Giant Skeleton
Bomber Barbarian Hut Goblins Arrows Tombstone Goblin Hut
Barbarian Hut Tombstone Goblin Hut
Barbarian Hut Goblin Hut
Barbarian Hut Goblins Bomber Arrows Tombstone Musketeer Goblin Hut
Arrows Tombstone Goblins Bomber Musketeer Goblin Hut Barbarian Hut
Arrows Bomber Tombstone Musketeer Goblin Hut Barbarian Hut Giant Skeleton
Barbarian Hut Musketeer Goblin Hut
Bomber Goblins Arrows Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Goblins Tombstone Goblin Hut Giant Skeleton
Bomber Arrows Musketeer
Tombstone Giant Skeleton Goblins Musketeer Goblin Hut Barbarian Hut
Giant Skeleton Musketeer Barbarian Hut
Barbarian Hut Giant Skeleton Tombstone Musketeer Goblin Hut
Arrows Musketeer Goblin Hut
Goblins Tombstone Musketeer Goblin Hut Barbarian Hut Giant Skeleton
Giant Skeleton Barbarian Hut
Giant Skeleton Goblins Tombstone Goblin Hut Barbarian Hut
Tombstone Musketeer Goblin Hut Barbarian Hut
Tombstone Musketeer Goblin Hut Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Tombstone Barbarian Hut
Bomber Musketeer Barbarian Hut
Tombstone Goblin Hut Goblins Bomber Musketeer Barbarian Hut Giant Skeleton
Arrows Bomber Musketeer Goblin Hut Barbarian Hut Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Barbarian Hut Giant Skeleton
Arrows Musketeer
Arrows Goblin Hut Barbarian Hut Giant Skeleton
Arrows Musketeer Barbarian Hut Giant Skeleton
Bomber Arrows
Arrows Musketeer
Bomber Arrows Musketeer
Arrows Barbarian Hut
Arrows
Goblins Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer Goblin Hut Barbarian Hut
Arrows Musketeer
Arrows Musketeer Goblin Hut Barbarian Hut
Bomber Arrows Musketeer Goblin Hut Barbarian Hut
Arrows Musketeer Goblin Hut Barbarian Hut
Arrows
Bomber
Bomber Arrows Musketeer
Bomber Arrows
Musketeer Giant Skeleton
Arrows
Musketeer
Arrows Musketeer Barbarian Hut
Arrows Bomber
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer Goblin Hut
Bomber Arrows Musketeer
Arrows
Giant Skeleton
Arrows
Tombstone Musketeer Goblin Hut Barbarian Hut
Arrows Musketeer
Arrows
Musketeer
Arrows Bomber Musketeer
Arrows Giant Skeleton
Musketeer
Musketeer Giant Skeleton
Musketeer
Musketeer Giant Skeleton

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