My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Three Musketeers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Barbarian Hut Three Musketeers Hunter Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Guards
Giant Snowball
Three Musketeers Guards
Zap
Three Musketeers Guards
Barbarian Barrel
Rascals Barbarian Hut Three Musketeers Guards Hunter Royal Ghost
The Log
Rascals Barbarian Hut Three Musketeers Guards Hunter
Earthquake
Barbarian Hut Guards
Arrows
Rascals Guards
Royal Delivery
Rascals Three Musketeers Guards Hunter Royal Ghost
Fireball
Rascals Barbarian Hut Three Musketeers Hunter
Poison
Rascals Barbarian Hut Three Musketeers Guards Hunter
Lightning
Barbarian Hut Three Musketeers Hunter
Rocket
Rascals Barbarian Hut Three Musketeers Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Royal Ghost Fireball Hunter Rascals Barbarian Hut Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Royal Ghost Fireball

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Barbarian Hut
Fireball
The Log
Barbarian Hut
Rascals Three Musketeers Hunter Royal Ghost
Three Musketeers
Barbarian Hut Guards The Log Royal Ghost
Guards
Three Musketeers The Log
Hunter
Barbarian Hut
The Log
Fireball Three Musketeers Guards
Royal Ghost
Barbarian Hut Three Musketeers

Defense Synergies 2 8

Rascals
The Log
Fireball
The Log Barbarian Hut
Barbarian Hut
Fireball Hunter The Log
Three Musketeers
The Log
Guards
Hunter The Log
Hunter
Guards Barbarian Hut The Log
The Log
Fireball Rascals Barbarian Hut Three Musketeers Guards Hunter Royal Ghost
Royal Ghost
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball The Log
Barbarian Hut Hunter Rascals Three Musketeers The Log
Barbarian Hut Three Musketeers Hunter Rascals
Barbarian Hut Three Musketeers Hunter Rascals Guards
Fireball The Log
Fireball The Log Rascals Guards Hunter Royal Ghost
Three Musketeers Hunter Rascals Fireball Barbarian Hut
Barbarian Hut Rascals Fireball The Log
Barbarian Hut Three Musketeers Hunter Rascals
Guards Rascals Hunter Royal Ghost
Guards Rascals Fireball Hunter The Log Royal Ghost
Three Musketeers Hunter Rascals Fireball Barbarian Hut
Barbarian Hut Hunter Rascals Fireball Three Musketeers Guards The Log
Fireball Barbarian Hut Three Musketeers Rascals Guards Hunter The Log Royal Ghost
Barbarian Hut Rascals Three Musketeers Hunter
Barbarian Hut Rascals Fireball Three Musketeers Hunter The Log
Barbarian Hut Three Musketeers Rascals Fireball Hunter
Fireball Rascals Barbarian Hut Three Musketeers Guards Hunter The Log Royal Ghost
Hunter The Log Rascals Fireball Barbarian Hut Guards Royal Ghost
Barbarian Hut Three Musketeers Hunter
Rascals Royal Ghost Fireball Guards Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Barbarian Hut Guards Fireball Royal Ghost
Fireball Hunter The Log Royal Ghost
Guards Rascals Barbarian Hut Hunter The Log
Guards Hunter Rascals Fireball Barbarian Hut The Log
Barbarian Hut Rascals Three Musketeers Guards Hunter
Fireball Rascals Three Musketeers Hunter
Rascals Guards Fireball Barbarian Hut Hunter
Rascals Barbarian Hut Hunter
Fireball Barbarian Hut The Log
Barbarian Hut Three Musketeers Guards
Rascals Guards Hunter
Fireball Guards The Log
Rascals Fireball Barbarian Hut Three Musketeers Guards Hunter
Rascals Fireball Barbarian Hut Three Musketeers
Rascals Guards Fireball Barbarian Hut Three Musketeers Hunter The Log
Rascals Fireball Barbarian Hut Hunter The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Barbarian Hut Guards The Log Royal Ghost
Fireball The Log Royal Ghost
Fireball Barbarian Hut The Log
Rascals Fireball Barbarian Hut Guards The Log
Fireball The Log
Fireball Hunter
The Log
Fireball The Log Barbarian Hut Hunter
Fireball The Log
Fireball Three Musketeers Guards
Fireball The Log
Fireball
Fireball Barbarian Hut Three Musketeers Hunter The Log
Fireball
Fireball Barbarian Hut The Log
Fireball Barbarian Hut Three Musketeers Hunter The Log
Fireball Barbarian Hut Three Musketeers The Log
Fireball Three Musketeers
Fireball Three Musketeers Hunter The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball Barbarian Hut The Log
The Log Fireball Hunter
Fireball The Log Hunter Royal Ghost
Fireball The Log
Fireball The Log
Fireball Hunter
Fireball Guards
Fireball
Fireball Hunter The Log
Fireball
Fireball The Log
Fireball Barbarian Hut Guards
Fireball Three Musketeers Hunter
The Log Fireball
Fireball Rascals Three Musketeers Hunter
The Log Fireball
Fireball
Three Musketeers
Rascals Fireball Guards The Log
Fireball
Fireball The Log Royal Ghost

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