My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit
Giant Snowball
Fire Spirit Bats Hog Rider
Zap
Fire Spirit Bats Bandit
Barbarian Barrel
Fire Spirit Executioner Bandit
The Log
Fire Spirit Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Hog Rider Executioner P.E.K.K.A Bandit
Fireball
Hog Rider Executioner Bandit
Poison
Bats Executioner
Lightning
Executioner Bandit
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Tornado Bandit Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Tornado

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Zap Bandit
Bats
Hog Rider Zap P.E.K.K.A Bandit
Zap
Hog Rider Tornado P.E.K.K.A Fire Spirit Bats Executioner Bandit
Hog Rider
Fire Spirit Bats Zap Tornado Executioner Bandit
Tornado
Zap Executioner P.E.K.K.A Hog Rider
Executioner
Tornado Zap Hog Rider P.E.K.K.A Bandit
P.E.K.K.A
Fire Spirit Zap Tornado Bats Executioner
Bandit
Fire Spirit Bats Zap Hog Rider Executioner

Defense Synergies 2 11

Fire Spirit
Zap Tornado P.E.K.K.A
Bats
Zap P.E.K.K.A Bandit
Zap
Fire Spirit Bats Tornado Executioner P.E.K.K.A Bandit
Hog Rider
Tornado
Executioner P.E.K.K.A Fire Spirit Zap
Executioner
Tornado Zap Bandit
P.E.K.K.A
Tornado Fire Spirit Bats Zap
Bandit
Bats Zap Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
P.E.K.K.A Bats Zap Executioner Bandit
Tornado P.E.K.K.A Fire Spirit Bats Executioner Bandit
P.E.K.K.A Bats Bandit
Tornado P.E.K.K.A
Tornado Fire Spirit Bats Zap Executioner Bandit
Bats Tornado Fire Spirit Zap Executioner
Zap P.E.K.K.A Bandit
P.E.K.K.A Tornado
Tornado Fire Spirit Bandit
Bats Executioner Zap Tornado Bandit
Executioner Bats Zap Tornado
P.E.K.K.A Fire Spirit Bats Zap Bandit
Fire Spirit Executioner Bats Zap Tornado P.E.K.K.A
P.E.K.K.A Bandit
Tornado Zap P.E.K.K.A Bandit
Bats Tornado Executioner P.E.K.K.A
Fire Spirit Bats Zap Tornado Executioner Bandit
Zap Tornado Executioner Fire Spirit Bats Bandit
P.E.K.K.A Tornado
Fire Spirit Bats Executioner P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit
Bandit Zap Executioner
P.E.K.K.A Bandit Bats Zap
P.E.K.K.A Bats Zap Tornado Bandit
P.E.K.K.A Executioner Bandit
Fire Spirit Executioner Bats Zap Tornado
P.E.K.K.A Bats Bandit
P.E.K.K.A
Zap P.E.K.K.A Bats Tornado Bandit
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap Tornado
P.E.K.K.A Executioner Bandit
Executioner
Bats Zap Tornado Executioner P.E.K.K.A
Bats Executioner Zap P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Tornado Executioner Bandit
Bandit
Executioner Fire Spirit Zap
Executioner Fire Spirit Bats Zap Tornado
Fire Spirit Tornado Executioner
Fire Spirit Zap Tornado Executioner
Zap Tornado Bandit
Fire Spirit Bats Tornado
Zap Tornado Bandit
Fire Spirit Zap Tornado Executioner
Fire Spirit Executioner Bandit
Bandit
Zap
Zap Executioner Bandit
Executioner Bandit
Tornado
Bats
Fire Spirit Zap Executioner Bandit
Fire Spirit Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Fire Spirit Executioner
Zap Tornado Executioner Bandit
Zap Tornado Bandit
Zap Tornado Bandit
Fire Spirit Bats Zap Tornado Executioner
Zap Bats
Zap Bandit
Zap
P.E.K.K.A
Zap Fire Spirit Bats Bandit
Fire Spirit Zap Tornado Executioner
Executioner
Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Bats Tornado
Bats Zap Tornado Executioner
Zap Tornado Executioner Bandit

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